Completed with all 100% of achievements unlocked, all endings reached. I'm honestly surprised by how much I enjoyed Citizen Sleeper, an unusual combination of turn-based tabletop-style RPG, visual novel, management sim and survival game. The game casts the player as a "sleeper", a digitised human consciousness in an artificial body, waking on an unfamiliar space station which must then be explored, learning more about the societal background, finding a way to survive, make allies (and a few enemies) and, ultimately, thrive aboard or escape from the facility.

The game plays out primarily through selecting from a series of actions scattered throughout the station and then assigning one of a number of dice to completing that action - with resulting positive, negative or neutral outcomes. Heavily text-based, progress generally is measured by the progression of 'clocks' associated with a particular goal, achieved by favourable outcomes from these actions - and strategic use of the dice awarded for each in-game 'cycle' being vital to success. You'll want to assign high-value dice to the riskiest actions, while also taking advantage of bonuses afforded by progression through a skill tree.

While it may sound somewhat dry, in practice this system works amazingly well and, alongside consistently excellent writing and well-realised characters, makes for a highly immersive experience. Certainly there's a fairly steep initial learning curve, but it doesn't take all that long to overcome with a little effort - and the potentially unforgiving difficulty can be overcome once you discover certain reliable methods to maintain yourself in the face of the survival mechanics.

The promise of a series of free DLC is the icing on the whole package; the first of these has been released at the time of writing and maintains the high quality of the rest of the game, providing an additional questline with a real sense of urgency.

Reviewed on Aug 09, 2022


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