A fun, if dated, Blizzard RTS that still somehow manages to feel less polished (besides pathing) than Starcraft, which predated it - the focus on heroes and their abilities leads to a lot of micromanagement, but BORING micromanagement, and it heavily rewards the player for focusing on support or ranged troops instead of forming a melee backbone because of how durable and powerful heroes are. The high health numbers also make the game feel incredibly slow until you have a large death stack or ultimate abilities, at which point fights generally end far too fast to actually retreat or bring it back.

The campaign is very fun (definitely a highlight versus the boring custom AI games, which are the worst offenders of "boring or stomp") with some standout missions in each campaign and a few stinkers to go along with it. Unfortunately, like most RTS games, there's no Goldilocks difficulty setting - Normal is often too easy other than some of the harder missions (holdout missions are the most fun on Normal, being difficult enough to hold your attention for the full timer but not frustrating) with no-build missions being free wins, while on Hard most missions are incredibly overtuned (March of the Scourge took me hours to beat with GOOD micro and a cheese strat and it only got harder from there) and the AI has severely inflated resource gain as a crutch. The campaign's best and worst characteristic is its unit restriction, which encourages you to try out every part of a faction but also leaves you wanting for better troops quite often, further contributing to the slowness of the game.

Overall, Warcraft III is old - there's no getting past that point. It's an archaic RTS that pushed overpowered heroes as a new feature, and it shows. But it's a fun time, with good level design (sometimes) and an engaging experience, and worth playing even today.

Reviewed on Aug 16, 2023


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