This is 343’s third attempt at a Halo game and they still managed to flub it in some shape or form.

I felt like I wasn’t getting the bigger picture of the story; there was a lot of “telling” of important plot points and not “showing.” I think 343 relies on external media(like books) too heavily in their mainline games. They assume most of us are up-to-date on every bit of relevant lore from books, comics, etc., which alienates more casual fans like myself. I’ve been playing Halo since 3, and never have I ever felt like I was just going through the motions to this extent.

The gameplay itself was okay. The open world was typical base-clearing stuff but in Halo, which turned out to be way more fun than Far Cry’s take on the formula. The bosses were incredibly frustrating, whether it was doing a lot of damage or having super powers that let them lunge from quite literally across the arena. There’s no Co-Op on Day 1, which makes no sense unless they’re working on a separate story for co-op.

As of the day I’m writing this, multiplayer is barebones and muddled with microtransactions - to me it’s very evident this is where 343 spent a bulk of the 6 years of development. They just added playlists about a week or two ago - the most basic feature any multiplayer fps ships out with. There’s plenty of bugs and network issues, a lot of the new weapons are lame and replaced classics, and vehicles are very inconsistent.

If it wasn’t for Game Pass I likely would not have touched the campaign, as I was already dissatisfied with the multiplayer. At its core Halo Infinite is a decent Halo game but it needs a whole lot more polish, which begs the question: what was 343 doing this whole time?

Reviewed on Dec 23, 2021


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