83 Reviews liked by Izavid


Pretty much the same as Galaxy of Heroes. The main positives over GoH is the art style and that you get to go through the Story of The Last Airbender.

Combat is boring and there’s an unnecessary amount of different currencies that are mainly there to just push you into buying and upgrading characters with your own money.

great game, puzzles are fun to go through and gameplay is good ,but the best part about the game is it's characters , they are just the best so much personality and soul packed into each one of them, very fun and cozy.

I will start off by saying that I'm very impressed by what's here, considering that it's a the work of a single core developer, or at least started that way before the "Infinite" release.

Graphically it's certainly a fun title. If you look closely it's easy to spot the rough edges, especially the animations, but the environments and models look cool and the lighting mixed with all of the water everywhere gives the eye plenty of natural enough looking detail to gush over. Basically, it's very shiny, with at least enough substance that you don't care to poke any deeper.

Gameplay is the hit and miss part for me. Some tools and elements feel nice, fluid, impactful. Most are rather easy to stress out. Like I've mentioned with Sekiro, I have a way of playing action games that makes certain character-controllers very... grumpy. If I kept things tame it all worked pretty well and mowing down the grunts and special enemies was a fairly satisfying process.

When I tried to sprint-cancel-power-slash spam while jumping and dodging, then it started get hissy with me and eating my inputs because the input state-machine wasn't quite ready for me, even though the visual feedback said otherwise. The movement also had a tendency to react poorly to mid-air collisions and landing on props, and the relationship between dodging mid-air and inertia was sometimes a bit iffy.

I'm a bit picky on the movement as well, because this was a game with rather short times-to-kill and rather simple enemy engagements, so a lot of my focus was on getting from enemy to enemy as fluidly as I could.

The arsenal you're given is perhaps a bit overkill. Namely, the sword can send out cutting waves with high damage and fairly high range, and with a couple other additional moves you can tack on, the guns are just kind of there most of the time. They feel fine and they're not useless, but I tended to only use them when either I just needed to take a few potshots while waiting for the plentiful exo-energy to regen a bit, or on the rare occasion that an enemy was just too far away.

This would be more of a negative, but the sword is admittedly quite fun to use and this isn't a competitive shooter, so there being superfluous options doesn't matter until the combat is actually boring, in my opinion.

What I will say is that I'm not big on how they implemented the controls for the sword combos. They're probably just fine for most, but I found a few inputs a little counter-productive to the types of movement you'd want to pair them with. i.e. Holding 'E' performs a forward dash attack, while the charge attack (which is ranged) is started by sprinting forward and holding 'E.' So there was a lot of straffing backwards only to dash right back into whatever hazard I was trying to avoid.

Overall, though, I would say the gameplay was fun. Flawed, but in forgivable ways.

I have no idea what was going on with the story, so nothing much to say there. But that's set dressing in a game like this. It sets the mood and has no intention of provoking some kind of deep thought beyond, "Woah, that's kinda wild looking. Guess I'm going here now."

The game is rather short as well. Could be a good thing, though. It executed on all of the interesting ideas it had then left when they had nothing more to give. And if you enjoy the combat more than me, I imagine speed running or upping the difficulty gives a litttle extra playtime. There are no long cinematics to get in the way of that.

So if the previews look neat to you, and you can get it for a price you wouldn't worry about, then I can recommend it. If you're looking for only the highest grade shooters, then leave it for now, but if you want a short burst of action game junk food, this will do it.

Just play it. It's funny, sad, powerful, cute, scary. Made me feel a lot of things.

possibly one of the best games ive ever played

Me pilló en un mal día y lo hizo peor aún.

This could've been the best Pokemon game ever.

Pokemon Scarlet was luckily gifted to me, because I'm not sure I would've bought it otherwise. I adore the Pokemon games, and have since I was young, but the lack of polish Gamefreak has been putting into their games has really been driving me away from wishing to actually buy them at launch. Scarlet really reflects this. It has a strong narrative and soundtrack, but it's world, systems and even animations in some cases really lack any sort of care or polish. The state this game came out in is frankly embarrassing for a company as big as Gamefreak, and they seriously need to evaluate how many resources or how much time they're giving to their teams.

This game has so many elements that made me want to love it. I thought its use of a more open progression made it a lot easier to play through, and its characters and writing actually struck a cord with me for once. Just, all of the stuff you need to sift through to enjoy this game is too much for me, and I pray that this game gets patched.. otherwise I can only recommend playing this game emulated.

Making a 10 second Simpsons gag into an actual game is always a hard needle to thread. Going too meta vs being too basic all the little nuances in between. My Dinner With Andre smartly doesn't try to overstay its welcome and switches up the discussion about art and philosophy. Instead of centering on two friends talking about theater, Andre and Wallace talk about the game industry. Andre's disillusion with the AAA studios versus Wallace's financial struggles as an indie developer makes for a good turn and a good centerpiece for the commentary.

The choices are pretty straight-forward. Tell Me More lets Andre keep talking. Trenchant Insight allows Wallace to offer a counterpoint regarding his own gaming experience. Bon Mot lets Wallace make a quip. It doesn't change the actual discussion by any degree, but it doesn't really need to.

The key part of My Dinner With Andre, to me, is that there's no real right side of the debate. There's no winner or no victor, its just about the conversation. There's sort of a happy reconciliation in here when the two decide to build a game together. The original film has a discussion about how Andre could afford to leave the theater industry, while Wallace has to struggle more to pay the bills. I'm not asking them to go too far in the other direction and make them miserable. But its just a bit too tidy for me.

But also, its a ten minute gag game. There's some charming animation, there's sincere dedication to recreating both the Simpsons and the movie, its just delightful. I respect it.

The new campaign has an interesting story to tell. I definitely won't go spoiling much of it, but it had an overall intriguing way of showing us a more corrupt Elios. Granted, I do wish they explored the alternate cast a bit more - however I can at least live with the Four Winds being a treat to witness, alongside Nel being an interesting draconic ally to boot.

Whilst I can vouch for the first 4 chapters being a fun treat, the latter ones aren't exactly that. ;-;
The final two chapters are probably some of the harder challenges FE Engage has to offer as a whole, and a lot of people have been mixed on the DLC as a result of those maps. Be prepared to have a few attempts, is all I'm saying. Chapters 5 and 6 aren't exactly kind to first-timers, and I overall feel they have some of the more disliked design flaws that harder FE can be known for.

It's an overall fun package. Coming from the dude who (surprisingly) loved the Ashen Wolves DLC from Three Houses, I do wish we had a more segregated campaign instead, but FX's unique take on the formulae can definitely be reworked if done in a later game. I just hope IS listen to their overall feedback and work it into a better product next time.

I'm going to be honest: I don't think I'll ever beat this game. I just downloaded it to actually feel the controls, which mind you, are actually really fun once you get the hang of it.
I see this as more of a friend than a videogame. it's company. Bennett Foddy's commentary is sometimes purposefully irritating, but most of the time I sense earnestness and comradery from his words, like the way he says he'll always save your progress. it really is just about the journey. you could play the same parts over and over again, just to have fun with the controls, and never beat it, and that's ok. like Foddy said in his playthrough in Kotaku: "riding the snake is the true ending of this game" (which I will never do because I'm ophidiophobic).

anyway, it's fun and funny and cool and iconic.

I always heard that Pokemon Sun/Moon is the worst generation of Pokemon. Because of that, this game was in my backloog for almost 6 years. One day I decided to play with my Nintendo 3DS again and started with Pokemon Moon. After that, I learned that I don't always have to believe in other people reviews without give a proper chance to the game.

Pokemon Moon is a classic Pokemon game. Those games are almost the same game since Pokemon Fire/Red, and Pokemon Moon has the same feeling with a better look. I played Pokemon Sword before my adventure in Alola and I can say that I didn't miss anything from the new generation.

To be honest, the Pokemon from this generation are forgettable. Only old Pokemon were in my team 'cause no one caught my attetion.

The changes in Pokemon Moon are Z moves and the island chalenge insted of gym battles. The Z moves are nothing different than a 5th move that you only can use once for battle. The island chalenges are puzzles and battles that you have to do to face the Elite Four, but to be honest they are more complicated to understand.

Pokemon Moon is really really easy. I never lost a single battle in all game and it never was close to it. I just played the necessary battles and avoid to face wild Pokemon and even doind those things, my Pokemon were always with a higher level than my rivals.

The story is ok.

After all that, you are probably thinking why I said that after Pokemon Moon I won't believe in reviews without give a proper chance to the game. The answer is simple: Pokemon is always fun and that's why the Game Freak and The Pokemon Company don't want to make anything new with this franchise.

Just like HL1, you don't realize how old it actually is. Fun but inessential physics and an actually enjoyable driving section, who knew that was possible. Trying horror too, just a bunch of stuff. Very cool.

As a former bully, I can confirm this shit is way less fun when you’re on the other side of things.