I could tell this was made by the same team as Mario Land 2, but it didn't quite win me over like that game did. The controls are so slow and awkward and the jump is really stiff for some reason. That's not just because of Wario's size; based on the little bit I've played of VB Wario Land, that game controls much better. I do think this game does a lot of cool things to differentiate itself from the Mario series though, like having to pay 10 coins to use a checkpoint or beat the level, the longer and more open level design, and how taking damage and turning small disables some of your moves (I'm pretty mixed on that last one, but it's still an interesting concept). And of course, this game had a focus on collecting coins two decades before NSMB2 did. And even though I dislike the controls, I do like Wario's moveset; the dash and crawl both feel ahead of their time. The level design is alright too. I had a pretty good time with this, though it's pretty obvious that this game suffers from "first game syndrome". Short but sweet, pretty basic and could use more polish. I'm excited to see how the later games improve on this one.

Reviewed on May 13, 2024


Comments