Wario Land: Super Mario Land 3

Wario Land: Super Mario Land 3

released on Jan 21, 1994

Wario Land: Super Mario Land 3

released on Jan 21, 1994

Hey! Things are really cookin' on Kitchen Island! Wario's got a scheme to steal the pirates' treasure so he can have his very own castle! You help Wario get the treasure by smashing into the the magic pots! Each pot changes him into Dragon Wario, Bull Wario, or Jet Wario! With each change comes new powers! Dozens of enemies try to stop Wario, but you have the power to beat them! Be the bad guy! Explore the many exciting levels of Kitchen Island! Battery-backed memory saves your progress for many hours of fun!


Also in series

Wario Land II
Wario Land II
Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins
Super Mario Land
Super Mario Land

Released on

Genres


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Reviews View More

Great game, unsure what to say that isn’t just a straightforward statement about what the game is really.

At some point Nintendo realised Mario just can’t be played on Game Boy, the guy is too nimble.

Wario on the other hand, let’s make him a slow beefy guy, with simple movement throw in a tackle, butt stomp, fire mouth and flight. That’s all he needs.

Make the levels more exploratory hide additional hidden levels with secret treasures to collect and have some of them change between plays.

It’s cool seeing the ideas move gradually between Mario to more exploratory, we’re not at Metroidvania yet and the levels aren’t episodic in nature. But it’s definitely Wario that’s for sure.

I'm an unabashed fan of the entire Wario Land series & this one's no exception. It's just not particularly amazing either. It's got good platforming, action, some treasure hunting & all that ---- but this is just the beginning. It's fine, but just doesn't stand out as well as future installments would.

minha nota baixa não implica exatamente na qualidade do jogo, apenas na experiência confusa que tive com ele, pois ter jogado wario land 4 me fez acreditar que o experimentalismo da série existia desde sempre, porém, ao jogar o primeiro encontrei um mario, disfarçado de wario.

esse sentimento de "to jogando um jogo do mario com skin do wario" fez muito mais sentido quando eu LI o nome do jogo, é realmente mario, entretanto aos moldes do vilanistico wario que esta careca moicano. O que antes eu achava que era uma obra própria, agora encara-la dessa perspectiva dá algum mérito ao motoqueiro ganancioso. A exploração por entre as fases com upgrades que, diferente do seu rival que pula por um objetivo nobre, wario atropela paredes e bixos sem pensar uma única vez pra conseguir dinheiro.

ainda sim, seus cenários se repetem e cansam, seus desafios são simples e não vi grande valor em explorar as rotas alternativas. Um início que achei confuso, mas que felizmente teve sua liberdade criativa futuramente.

WARIO STYLE!
A bit of a step-up from Mario Land 2, Wario Land is a clunky, chunky, but pretty funky platformer. The level design is a bit less creative than the average Mario game (besides the train level of course), but the movement is rather nice feeling, clunky in all the right ways.

In 1996, I was six years old and lived in Florida. Wario Land had been released two years prior-- though I loved Super Mario Land 2 and replayed it regularly on my og/fat Game Boy.. I had no idea this game existed. On a particular weekend, I stayed over at my great grandmother's apartment.

I played MANY games in front of them while they sat in a rocking chair. She always encouraged me and my interest in games. Her favorite thing was seeing Crash Bandicoot die in a myriad of ways-- took pure pleasure in it. A very kind and cool person.

My family has always been deeply religious, unfortunately it came with a severe demonizing of secular media. This was bad for me, to say the least. Despite this, my great grandma would do things like rent Splatterhouse 2 for me. We even had lookout schemes where I would quickly switch to a "friendly" game when she saw another family member arrive to pick me up, or etc.

On this aforementioned weekend in 1996, my great grandmother took me to a Sunday service at a very old-fashioned, musty, southern baptist church. She handed me 5$ and instructed me to tithe it when the donation plate was passed around. I did. After the service, she told me "I'm very proud of you"-- and then took me to Toys "R" Us to pick out a NEW game that I could OWN (rare for me). She was the one that pointed out Wario Land. I vividly remember falling in love with the color scheming on the front cover. I was blown away with this game.

The moral of the story is that money is my god now, and I am now a slime ball rat fuck.

Just kidding. Everything that Wario in is so good. They are often a beautiful design and mechanical antithesis to Nintendo games. I loved my Great Grandmother very much, she never judged me or the things that I liked superficially. Unfortunately I do not still have that copy of Wario Land: Super Mario Land 3.. but her funeral service pamphlet has made its way into various video game collage designs that I've made for my creative outlets (bands, social media design, youtube, etc). Wario rules. Love you, Nanny.

https://imgur.com/UEz3Jbh