Pushing through tedium is rewarded in is considered sequel which manages to feel less relentlessly bleak and yet still spectacularly miserable. The pace can be quite erratic and I’m always frustrated by games that punish you for breaking stealth/killing as a story beat. I tried for hours to complete one section without killing anyone only to realise it was intentionally impossible. This isn’t a problem unique to Plague Tale, it’s an issue which seems to affect every game that attempts to be both action packed and morally story driven.

Reviewed on Mar 29, 2023


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