Unicorn Overlord is one of only a handful of new releases I’m really interested in this year and is one of the very few that I am actually interested in buying straight away at full price. The reason for this isn’t just that Unicorn Overlord looks very appealing to me but also because the developer Vanillaware have not missed yet. I am happy to report that after playing Unicorn Overlord Vanilliaware’s reputation is not only intact but now elevated a little higher than it was before. Unicorn Overlord is a game that has breadth and depth. It is a tactical RPG that delivers both quantity and quality but it is not flawless.

The story is simplistic and might not quite be what some people wanted after 13 Sentinels but it is grand and enjoyable and of course picks up right around the end. It is carried by the many smaller stories I liked getting lost in along the way and by an enormous cast of characters I wanted to get to know and build rapport with. I like this world and there is plenty of history and lore to discover. I think the main character and the main objective of liberating Fevrith from evil being plain and generic allows for everything else to take centre stage, which is what Unicorn Overlord is actually about. It is about the people and places of this world and the journey. Vanilliaware also made things pretty tricky for themselves by giving players some freedom in the order of completing things. The main issues I have are that it’s slow to start and is also a bit overwhelming.

The gameplay is similar in that it is slow to start and overwhelming but that’s the price that needs to be paid for a game like this. Thankfully Unicorn Overlord provides comprehensive archive and game tips sections in the options to help keep you up. On top of this it does have tutorials, a slow, accessible way of introducing things and you can test units in mock battles. It has so many options, unit combinations, classes, equipment and items. I loved diving into this and never tired of messing around with my units and changing up my characters. I was always looking forward to gaining new team members and seeing how they could be used. The game allows quite a lot of freedom and diversity in your approach. You are rewarded for your thought and experimentation by finding ways to do better in the addictive battles. I do wish with so many characters available, plus you can hire more, that I could have more units created at once. The game could have then restricted this by only allowing use of a certain number of them per battle. The Battles may feel repetitive after 10s of hours put in but they are still always enjoyable; rewarding planning, using the optimal units, watchtowers, items and the terrain.

It has satisfying progression and an addictive loop. You have a battle. Then you can restore and use the local places to expand unit sizes, hire or promote characters, buy equipment and items or have a meal at the tavern. Then explore the local area for supplies, items, treasures and side quests. Then get your units and characters ready for the next battle. Then repeat. It is really enjoyable and I constantly wanted to keep going. Although this does start to feel worn out towards the end and would have benefited from a slightly tighter run time, to be fair though I was doing everything along the way. I think if the Cornia, Elheim and Drakenhold areas were a bit smaller they would have nailed it. There are some other side things to do, which can help break things up, like the coliseum, which has an online component. There is a mining mini game and rapport conversations too. The bigger problem though is difficulty. It is a bit too easy. You’ll find yourself bumping the game up to tactical difficulty before leaving the first area. Then later on if you’ve been doing most of the stuff along the way you will probably find yourself overpowered often and might look at putting it up to the hardest difficulty. Even then this might not be enough for serious tactical fans craving more challenge. It does get harder right at the end and after finishing the game an even higher difficulty does unlock. A few more large scale battles and a few less small ones would have been awesome too.

When it comes to presentation it’s a Vanillaware game so of course it does not disappoint. Unicorn Overlord is beautiful with a wonderful variety of character designs, backgrounds and objects. I love this detailed, layered art that pulls you into each scene. There’s obviously been so much love poured into how this game looks, even the menus look good to me. Despite everything going on and lots of info being displayed I always found the screen clear to view and everything easy to read. It sounds great too with a polished and fitting soundtrack and quality effects and voice acting. The only thing to nitpick here is that not everything is fully voiced. On top of all this it works perfectly on PS5 and feels very complete.

Unicorn Overlord is the type of game that makes me wish I didn’t have any responsibilities for a while so I could just sink an unhealthy amount of hours into it every day until I was done. Its flaws mostly come from how long and ambitious it is. They don’t detract too much from the experience though and I loved it anyway. It was an engrossing delight not to just play through but to get the Platinum Trophy as well. It is my game of the year so far and even if I play every single new release I have even a slight interest in this year I doubt this would change. Vanillaware have put out another fantastic game and I have another game to highly recommend.

8.8/10

Reviewed on Apr 21, 2024


Comments