Frustrating more often than not, needed to look up locations for many of the collectables, and final quiz was REALLY STUPID. Despite all that, this may be one of my favorite 3d platformers and collectathons for its art direction and overall aesthetic, as well as multitude of moves to learn.

Very fun, though would have liked multiplayer to release, also wait times for some things felt long but I understand that is part of the appeal. Game/world broke so wasn't able to fully complete it but still got rather far.

Followed this games news and release date for the longest time, only stopped playing due to getting stuck on certain bosses but will return to it.

Need to pick back up but was addicted when I first started. Would classify it as the same feel of game as stardew valley

So much to see and miss, which makes it super replayable. the amount of unique NPC dialogue options and interactions is actually bonkers. You can truly do almost anything you can think of in this game. Possibly the perfect rpg.

Within my top 3 rougelikes, such an upgrade from the first game which was not a bad game by any means.

High ceiling to learn, but enjoyable if you can manage to get kinda sorta a little good.

So much content and things to do to keep you busy no matter what. High charm factor as well.

Been in my top 3 favorite games most of my life, gone through multiple playthroughs and can still sit down and get excited to play everytime. Sequel needed badly.

My favorite Rougelike probably ever.

2020

Spectacular art direction and story

Actually couldn't get enough of this game, loved the story and had to know what happened next every step of the way. One of my favorite deck builder games as well.

Too many good things to say about it. One of my favorite soundtracks in gaming, engaging story & characters.

Fun ideas and platforming, parts felt easy but was exciting the whole way through. Final boss could have been better, final level shouldn't have been as long as it was, felt like a mario maker level for better or for worse.