This review contains spoilers

Mostly done with Chapter 4.

- Chadley sucks, and his entrance into the game makes the overworld actively less fun to explore. There's no discovery when this dip child is marking everything on your map, it's a list-making. And he interrupts constantly. Take the Sheikah slate from the past two Zelda games and give it Navi's patronizing attitude, and you've got Chadley.

- I'd forgotten what showstoppers the boss fights in these games are.

- It may be they're just condensing or remixing iconic moments from the original to keep it fresh, but the whole 'Sephiroth saves Cloud by spearing the Midgar Zolom,' in combination with how callous Coud is immediately after--not caring about the robed guy who falls--has some big time-space paradox vibes, like the Sephiroth we're following and the one from the original are the same entity acting across multiple timelines. Or else Cloud's got a bigger heel turn in the wing.

- The detour with Barrett and Red in the mines is so much padding. They couldn't have at least included some character-building dialogue to make it worthwhile? At least the boss rocks.

Reviewed on Mar 02, 2024


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