I feel like where this goes narratively (and the almost comical amount of hoops it jumps through toward the end to get there) almost requires a different structure of game that wouldn't have to have its pacing absolutely tanked to tell its story. The worldbuilding suffers for it too - the central mechanic here would have been lovely to explore the setting with, but as it stands we mainly just get tight, underwhelming start/stop corridors (and that bullshit laser robot) - it wasn't until the last stretch where I felt the level design and energy really kicked it into gear. Makes me long for a 2D grappling hook metroidvania Deus Ex. Still, I thought the main supporting characters were genuinely well-realized, and I did like the ending.

Reviewed on Apr 18, 2024


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