- Errand boy simulator.
- Cringeworthy Oai and moai voice acting.
- Lifeless NPCs stuck in monotonous walking loops.
- Expected chest locations on maps turned out to be empty, serving as mere time-wasters.
- Stealth elements like sneaking were rarely necessary.
- Keys for chests and doors were practically useless, as picking locks with "E" was more convenient than using keys with "Q," resulting in accumulating unused items in the inventory.
- Several visual glitches.
- Inability to jump.
- Overly extended and dragging storyline (I did all the side quests too).
- Lack of action, lots of running around.
- Underwhelming and excessively easy boss fights with repetitive mechanics and excessive HP.
- Limited enemy and boss diversity.
- Waiting for hours or minutes to progress in some storylines felt like a waste of time.
- The "max weight" aspect seemed irrelevant, as it never played a significant role. I did always sell my junk armor etc., and it's probably good that it never did, but why have it in your game anyway?
- Queen's farewell quest for companion Siora was frustrating due to the need to craft potions, requiring time-consuming back-and-forth trips.
- A minimap would've been highly appreciated.
- No armor piece comparison when purchasing new equipment.
- Mediocre soundtracks, no memorable ones.
- No mounts. Not only that but not a single horse has been seen throughout the entire game.
- Same repetitive layouts for taverns, rooms etc. In every city.

+ Physical setting is fine.
+ Social context is fine.
+ Story was engaging at times.
+ Looting system felt rewarding.
+ I liked the reputation system.
+ Minor details, like when you push against your companions that they back up and move out of your way, are appreciated.
+ The resting place every time you fast travel was a good idea, especially adding the vendor in there.
+ "I am De Sardet, legate of the merchant congregation."
+ Attributes system was cool where you needed vigor lvls to jump certain places for example. Reminded me of RuneScape where you needed to be a certain level in something to be allowed entry. Gives a VIP feeling. Feels rewarding.
+ Likable companions.
+ Option to include companions in some dialogues.
+ Companions actively giving input.
+ Actually made use of the shopkeeper and bought items such as armor and weapons, unlike other games where you use them just to sell stuff.
+ Armor details look good.

Reviewed on Dec 13, 2023


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