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Personal Ratings
1★
5★

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1 Years of Service

Being part of the Backloggd community for 1 year

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Gained 10+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Red Dead Redemption 2
Red Dead Redemption 2
Detroit: Become Human
Detroit: Become Human

066

Total Games Played

012

Played in 2024

226

Games Backloggd


Recently Played See More

Helldivers 2
Helldivers 2

Mar 05

Dead Space
Dead Space

Feb 26

Palworld
Palworld

Feb 16

Suicide Squad: Kill the Justice League
Suicide Squad: Kill the Justice League

Feb 16

Hogwarts Legacy
Hogwarts Legacy

Feb 09

Recently Reviewed See More

- Flying goats.
- Buggy pets running around and through outpost to get to me while I'm trying to sneak.
- Low res map and icons.
- Animal density is WAY too much. Especially at night.
- Extremely annoying boss fights with no mechanics, just a bunch of adds dump which you have to kill.
- Lack of any baby animals for so many animals.
- Resource gathering overemphasis, although it fits in the social context and physical setting, gameplay wise its annoying.
- Only two boss fights with no mechanics involved. Only the icicle thing when fighting Ull, which is childsplay. It's just a bunch of adds you need to kill to survive. Annoying.
- Limited enemy variety.
- Feels too much like previous far cry games. Which could be positive and negative, in my case it was negative since it felt repetitive.
- Sometimes the enemies saw me through walls.

+ Cool and diverse pet system.
+ Love the owl pet system.
+ Love the fast travel system.
+ Physical setting is good.
+ Social context is fine.
+ Able to pet your pet.
+ Animal models, especially the pets when you pet them, look fabulous.

- Errand boy simulator.
- Cringeworthy Oai and moai voice acting.
- Lifeless NPCs stuck in monotonous walking loops.
- Expected chest locations on maps turned out to be empty, serving as mere time-wasters.
- Stealth elements like sneaking were rarely necessary.
- Keys for chests and doors were practically useless, as picking locks with "E" was more convenient than using keys with "Q," resulting in accumulating unused items in the inventory.
- Several visual glitches.
- Inability to jump.
- Overly extended and dragging storyline (I did all the side quests too).
- Lack of action, lots of running around.
- Underwhelming and excessively easy boss fights with repetitive mechanics and excessive HP.
- Limited enemy and boss diversity.
- Waiting for hours or minutes to progress in some storylines felt like a waste of time.
- The "max weight" aspect seemed irrelevant, as it never played a significant role. I did always sell my junk armor etc., and it's probably good that it never did, but why have it in your game anyway?
- Queen's farewell quest for companion Siora was frustrating due to the need to craft potions, requiring time-consuming back-and-forth trips.
- A minimap would've been highly appreciated.
- No armor piece comparison when purchasing new equipment.
- Mediocre soundtracks, no memorable ones.
- No mounts. Not only that but not a single horse has been seen throughout the entire game.
- Same repetitive layouts for taverns, rooms etc. In every city.

+ Physical setting is fine.
+ Social context is fine.
+ Story was engaging at times.
+ Looting system felt rewarding.
+ I liked the reputation system.
+ Minor details, like when you push against your companions that they back up and move out of your way, are appreciated.
+ The resting place every time you fast travel was a good idea, especially adding the vendor in there.
+ "I am De Sardet, legate of the merchant congregation."
+ Attributes system was cool where you needed vigor lvls to jump certain places for example. Reminded me of RuneScape where you needed to be a certain level in something to be allowed entry. Gives a VIP feeling. Feels rewarding.
+ Likable companions.
+ Option to include companions in some dialogues.
+ Companions actively giving input.
+ Actually made use of the shopkeeper and bought items such as armor and weapons, unlike other games where you use them just to sell stuff.
+ Armor details look good.

I recently played Homefront, a first-person shooter game, and while it had some positives, I have to admit that it left me feeling underwhelmed.

One of the biggest drawbacks of the game is that I was forced to walk a lot, which became frustrating and time-consuming. The dialogue also felt overly long and dull, making it challenging to stay engaged with the story. Speaking of the story, it was pretty average and fell into the "murica!" game trope that we've seen countless times before.

Another negative of the game was the complete lack of directional help. I often found myself lost and left to figure out where to go on my own, which was annoying. The checkpoints in the game were also terrible, setting me back too far and making the game feel longer than it needed to be. The gameplay itself felt clunky, and the gun sounds were repetitive and unimpressive.

On the positive side, the physical setting of the game was decent. I also appreciated that the game chose North Korea as the enemy, as it was a refreshing change from the typical enemies seen in other games. The people hung on towers and buildings throughout the game really helped set the mood, and I particularly enjoyed the helicopter gameplay, even though it was unrealistic and strange.

Overall, while Homefront had some positive elements, the negatives outweighed them, leaving me feeling disappointed in the end.