For the most part I enjoyed Dead Space.
I went in with the assumption that its basically Resident Evil in space, I can see some of the similarities but I don’t think there was enough to compare the two.

The horror aspect was great at times, the dark corridors and creepy Space noises were great for building tension and then the game would release the tension all at once with an almighty jump scare, an intense few minutes of combat and you’d feel safe, for a minute or two before the tension began to build again. It was a methodical cycle that was repeated through the game and if there hadn’t been a jump scare for a while, you’d really be on edge expecting it at every turn.

The weapons felt really fun to use, I actually enjoyed the weapon you start with so much that I barely used any other weapons, but I did try most of them out and they were all very satisfying to chop up, burn or explode the Necromorths.

A few things felt slightly dated but it’s an old game and I’m late to the party so I won’t complain.

I will complain about the Anti-gravity sections of the game though. I’ve never hated a mechanic more than the anti-gravity sections in this game. Trying to navigate, perform tasks and defend yourself all while completely disorientated just didn’t feel fun to me in any way whatsoever.

Really glad I finally played it and definitely enjoyed it, I’m sure if I’d played it 13 years ago I’d have loved it even more.
Won’t be in a rush to do a replay anytime soon but I won’t say never.

Edit: Has THE worst navigation map I’ve ever seen. I eventually gave up on using it, fortunately you can click the right stick to shine a quest line on the floor for a couple seconds.


Reviewed on Jan 08, 2021


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