Jordica90
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Gained 3+ followers
GOTY '22
Participated in the 2022 Game of the Year Event
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Voted for at least 3 features on the roadmap
Clearin your Calendar
Journaled games at least 15 days a month over a year
3 Years of Service
Being part of the Backloggd community for 3 years
Elite Gamer
Played 500+ games
GOTY '21
Participated in the 2021 Game of the Year Event
Liked
Gained 10+ total review likes
Full-Time
Journaled games once a day for a month straight
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Journaled games once a day for a week straight
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Played 250+ games
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Played 100+ games
Favorite Games
617
Total Games Played
012
Played in 2024
000
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Diamond of a game kinda ruined by some janky mechanics and poorly implemented systems.
Weapon durability is the one most people mention, I don't mind it actually but it certainly wasn't tuned properly. Finding a weapon was never exciting because I knew it was going to break after a couple of encounters. Also, I'd have been happier for the Master Sword being more difficult to receive but unlimited durability with the boosted damage being on a recharge.
All weapons should have just been more durable.
Stamina was fine, I learnt to plan my climbs and all that. I'd have been happier if sprint burnt the stamina a bit slower.
The rain affecting climbing was just dumb. I hated everything about it. So many times I was climbing and it started raining so I either had to just do nothing and wait or fall. I actually just turned the game off a number of times. Terrible mechanic.
Inventory was a mess. Things could have easily been stored in a far more manageable way.
Combat was okay but constantly ripped me right out of the immersion pausing the game to use food for healing, swapping weapons, changing arrows, using runes. Even when a weapon breaks it doesn't just equip the next weapon in the list, you have to stop the whole fight and select a new one. It can be done quickly but it all adds up to what at times became really stop and start combat. I just never fully got on board with it.
The scale of the game was amazing and the design was spectacular with world full of rich exploration. Certain elements of navigation were great, the glider being standout.
I enjoyed the shrines a lot too.
I can see the appeal for a lot of people, just didn't quite click for me unfortunately.
Weapon durability is the one most people mention, I don't mind it actually but it certainly wasn't tuned properly. Finding a weapon was never exciting because I knew it was going to break after a couple of encounters. Also, I'd have been happier for the Master Sword being more difficult to receive but unlimited durability with the boosted damage being on a recharge.
All weapons should have just been more durable.
Stamina was fine, I learnt to plan my climbs and all that. I'd have been happier if sprint burnt the stamina a bit slower.
The rain affecting climbing was just dumb. I hated everything about it. So many times I was climbing and it started raining so I either had to just do nothing and wait or fall. I actually just turned the game off a number of times. Terrible mechanic.
Inventory was a mess. Things could have easily been stored in a far more manageable way.
Combat was okay but constantly ripped me right out of the immersion pausing the game to use food for healing, swapping weapons, changing arrows, using runes. Even when a weapon breaks it doesn't just equip the next weapon in the list, you have to stop the whole fight and select a new one. It can be done quickly but it all adds up to what at times became really stop and start combat. I just never fully got on board with it.
The scale of the game was amazing and the design was spectacular with world full of rich exploration. Certain elements of navigation were great, the glider being standout.
I enjoyed the shrines a lot too.
I can see the appeal for a lot of people, just didn't quite click for me unfortunately.