Playtime: 18 Hours
Score: 8/10

A really excellent game! Obsidian will always be my favorite game studio and this game reminds me why that is. I remember watching various podcast interviews with Josh Sawyer when this game came out and to see his passion for the game got me excited to play it. It is a very different type of RPG from Obsidian but it still has that charm and ultimately plays like a passion project. But what did I think overall?

The roleplaying mechanics are dialed back a bit from other Obsidian games but its still pretty effective here. You can pick things like where Andreas (the main characer) studied and what he studied. I picked Law and Occult studies, and it made for an interesting combination. Both skills came up quite often in conversation and were very handy when I was investigating leads. When talking to characters sometimes when you make dialogue choices the game will pop up a "This will be remembered" message like in a Telltale game, and this basically comes up later when trying to perusade someone, as it will list a bunch of options you picked before and whether or not that person agreed with you which leads to either a successful or unsuccessful persuasion. Simple but it gets the job done. Its funny how I was just reviewing and complaining about Starfield's skill checks being meaningless and yet this game does it so much better imo. Overall, I liked the roleplaying aspects of this game which is what I play RPGs for.

The comparisons to Disco Elysium are fair in some cases but a bit off base in others. It definitely has that similar detective vibe of you trying to solve a murder, but otherwise its quite different. DE has a lot more systems at play and the skill checks are based on dice rolls, where as this is just a simple you either have the skill or you don't system, which I ultimately prefer. I do wish there was a leveling system similar to DE's but otherwise theres not much to complain about.

The story overall I thought was very good and well told. The first two acts had me hooked as to who the killer was and I kept feeling like I was making the wrong decisions, but in a good way. There's plenty of choice and consequence here and I love to see that in RPGs. Act 3 did drop off a bit for me in terms of my interest in the story, as your not really solving a murder but rather learning the history of the town, which I didn't find as interesting. However it does pick up towards the end and I found the twist to be very unexpected. And I thought the story wraps up nicely by the end of the game.

Otherwise I don't have many complaints. The OST is very good but it only plays during certain key story moments and I would have liked it to be used more. Even just a simple town theme that would play when your running around the town would have been appreciated. But overall, I highly recommend this game to anyone who likes RPGs or history and with it being on game pass which is how I played it, its worth your time!

All Games I've Played and Reviewed Ranked - https://www.backloggd.com/u/JudgeDredd35/list/all-games-i-have-played-and-reviewed-ranked/

Reviewed on Oct 20, 2023


2 Comments


1 month ago

Regarding the skill checks, that's generally Sawyer's idea / thoughts on how that stuff should work in his mind. New Vegas was very much this same way. You either have the ability to make them or you don't. There's no dice roll involved and I'm absolutely on the same page with that myself.

1 month ago

@Joltzz Ya no I totally agree as well. I get why devs choose dice rolls because it simulates the table top experience, but I have always just preffered the New Vegas approach of you either have the skill or you don't, like you said. It was always frustrating in games like Fallout 3 or Disco Elysium (both games I love) where my skill would be very high, sometimes even maxed out yet I would still get a low chance skill check. Like bruh lol