4 reviews liked by KEGmaster3000


Feels like one of those Netflix originals you watch out of muted interest in the premise, but ends up being so dry and unaffecting that you forget all about it as the credits roll. Why did they get James McAvoy and Daisy Ridley to do American accents lol were their weird performances really worth it.

Using a timeloop narrative in games makes a lot of sense, because they kind of exist on the player level for most games anyway, as a result of checkpoints or save scumming. Go forward, die, come back earlier, and try something you learned to succeed a second time. The biggest issue here is that Twelve Minutes is trying to be a timeloop movie, not a timeloop game.

Imagine you're making a movie. You have 4 "loops" of the main character trying out a plan. The first 3 times it fails because of some variable he didn't anticipate, before succeeding on the fourth. What do you do to make sure it's not boring? Simple, a quick montage showing what worked and how the protagonist corrects their mistakes until they succeed. Twelve Minutes can't do this. Instead, you play completely through 4 loops, with the game throwing sometimes unforseen obstacles your way or characters not reacting to your changes until you finally get it right. It's exactly as tedious as it sounds, if not more. This on its own can still be compelling. The game could've focused itself around the hopeless tedium of clockwork precision, of the ultimately soul sucking feeling of repeatedly failing to make sure life is orchestrated in the perfect way. But it's too focused on being a twisty Hitchcockian thriller that ultimately repeatedly shoots its pacing in the foot. It doesn't help that the narrative being told also just kind of sucks on its own, particularly by the end.

This review contains spoilers

Kiss wife. Life good. Wife admit murder. Kill wife. Wife is sister. Sister gone. Stand in wardrobe... Repeat

I knew I was in for some dogshit when the title faded bits out to just leave letters spelling LIES. Fuckin' grow up. The original trailer was dead interesting, but what we got was some three part ITV drama stuff. What if instead of a story being good, it simply had a couple of twists ye saw coming a mile away? What if it was also a slog to go over the same dialogue again and again to try and find out the single trigger to progress to the next loop? Please.

Annapurna get their dick sucked far too much for a company that makes my brain go "The A24 of Gaming", and no I can't explain exactly what that means. Fuck you.

Wasting James McAvoy on an American accent. Shameful.

A video game that boldly dares to go where no game has gone before... being violent to women