MMLC2
The collection overall is a great deal, in my case where I haven't played 9 and 10 before. It has all the DLCs and a ton of new challenges. This one doesn't have any input lag like the previous Collection did at it's release.
The Collections could have been much more with spin-off games and having everything in a single package instead of splitting in two. It could have had a few love touch ups to perfect it but still does a good job in giving future generations a chance to play them.
3.5/5

MM9
The graphical regression here isn't too much of a nuisance given that there was never much progress before 11 came on the scene. The level design is something that impressed and annoyed me at the same time. There are several creative ways to advance through the stages with the new weapons, making it almost a cakewalk if you know what you're doing. The problem is that it's not intuitive, it wasn't so necessary in previous games, so I personally felt unaccustomed to it. It becomes a frustrating game when you don't know how to use your weapons well.
Nonetheless the OST is a blast as always. I played with Proto Man, originally a DLC that here can be unlocked earlier through cheats. The fact that he takes 2x the damage in exchange for a bad and almost useless shield gimmick is a bit off-putting and not fun, but having Proto as playable is still nice to have. MM9 is a game that I can consider superior to its predecessors, showing that sometimes something simpler and more concise is more interesting, even if relying a little on nostalgia.
3/5

MM10
Here we have three playable characters, and Bass is a lot of fun compared to Proto Man and even Mega Man. I think the addition of difficulties is unnecessary, but it's there for those who want it and the game handles it well. For me, 9 is the hardest, but in quality they're both close. Soundtrack is good as usual. I think it's a better game just because of Bass, which isn't exactly an innovation but is a breath of fresh air.
3/5

Reviewed on Nov 30, 2023


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