Kamomile
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Participated in the 2023 Game of the Year Event
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Being part of the Backloggd community for 2 years
GOTY '22
Participated in the 2022 Game of the Year Event
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Played 250+ games
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You start with a stick, beating slimes and soon are fighting dragons and other epic creatures, a slow and intense, not really boring grind to reach godhood levels, seeing big numbers popping over and over as you slash or explode your enemies.
Developed by a single person in the span of about 15 years, Astlibra Revision is an enhanced version of Astlibra proof of life. It adds a new chapter - and has new art by Shigatake, making it closer to almost being a Vanillaware title.
The plot is as heavy as any RPGs and visual novels, making it an interesting and important point. Hell, so many good time travel stories spawned since its initial development that I feel a little burnt out by them, but it's always cool and exciting to see.
Finding hidden equipment, learning new mechanics and plot details, challenging bosses you missed before, having a huge variety of equipment and customization that make progression extremely fun.
And the soundtrack is really cool as well, mixing many genres and a lot of good and memorable Vocaloid songs. They are memorable, and I still listen to them from time to time.
Chapter four was the lowest point for me, mostly due to story-related reasons. Chapter 3 and everything else gets better as you go, plus the post-game teaches you new mechanics with a lot of content, making it worth your time with a rewarding and fulfilling new ending.
This game is an inspiring indie achievement and I'm glad to have played it. Might play the DLC someday.
Pumpkin Hill Part II - https://youtu.be/rO6Hcsq3nRs
Developed by a single person in the span of about 15 years, Astlibra Revision is an enhanced version of Astlibra proof of life. It adds a new chapter - and has new art by Shigatake, making it closer to almost being a Vanillaware title.
The plot is as heavy as any RPGs and visual novels, making it an interesting and important point. Hell, so many good time travel stories spawned since its initial development that I feel a little burnt out by them, but it's always cool and exciting to see.
Finding hidden equipment, learning new mechanics and plot details, challenging bosses you missed before, having a huge variety of equipment and customization that make progression extremely fun.
And the soundtrack is really cool as well, mixing many genres and a lot of good and memorable Vocaloid songs. They are memorable, and I still listen to them from time to time.
Chapter four was the lowest point for me, mostly due to story-related reasons. Chapter 3 and everything else gets better as you go, plus the post-game teaches you new mechanics with a lot of content, making it worth your time with a rewarding and fulfilling new ending.
This game is an inspiring indie achievement and I'm glad to have played it. Might play the DLC someday.
Pumpkin Hill Part II - https://youtu.be/rO6Hcsq3nRs
This installment of Mega Man stands out as the best among the classic MM series, primarily due to the introduction of the Double Gear System mechanics. These innovations significantly enhance the gameplay, adding a more enjoyable and dynamic dimension. While the Double Gear System is a welcome addition, it is crucial for future implementations to be approached with some care.
The OST falls short compared to its predecessors. However, the level design harmonizes well with the new system, although certain stages, such as Bounce Man's and Acid Man's, and I had a lot of fun with them, could have been improved in some specific moments to achieve perfection.
The Double Gear System brings a refreshing twist to facing bosses, requiring players to be more cautious and strategic in their approach, avoiding sometimes, for example, mindless spamming of attacks. The exception to this is the Gear Fortress 1 boss, whose gear was somewhat annoying.
Despite the extended period since its release, Mega Man seems to be on the right track under the current Capcom direction. Their choice to innovate, especially with elements like the Double Gear, suggests a promising direction for the future. I hope new unique elements are added so it can better compete with other excellent platform games we have today.
The OST falls short compared to its predecessors. However, the level design harmonizes well with the new system, although certain stages, such as Bounce Man's and Acid Man's, and I had a lot of fun with them, could have been improved in some specific moments to achieve perfection.
The Double Gear System brings a refreshing twist to facing bosses, requiring players to be more cautious and strategic in their approach, avoiding sometimes, for example, mindless spamming of attacks. The exception to this is the Gear Fortress 1 boss, whose gear was somewhat annoying.
Despite the extended period since its release, Mega Man seems to be on the right track under the current Capcom direction. Their choice to innovate, especially with elements like the Double Gear, suggests a promising direction for the future. I hope new unique elements are added so it can better compete with other excellent platform games we have today.
MMLC2
The collection overall is a great deal, in my case where I haven't played 9 and 10 before. It has all the DLCs and a ton of new challenges. This one doesn't have any input lag like the previous Collection did at it's release.
The Collections could have been much more with spin-off games and having everything in a single package instead of splitting in two. It could have had a few love touch ups to perfect it but still does a good job in giving future generations a chance to play them.
3.5/5
MM9
The graphical regression here isn't too much of a nuisance given that there was never much progress before 11 came on the scene. The level design is something that impressed and annoyed me at the same time. There are several creative ways to advance through the stages with the new weapons, making it almost a cakewalk if you know what you're doing. The problem is that it's not intuitive, it wasn't so necessary in previous games, so I personally felt unaccustomed to it. It becomes a frustrating game when you don't know how to use your weapons well.
Nonetheless the OST is a blast as always. I played with Proto Man, originally a DLC that here can be unlocked earlier through cheats. The fact that he takes 2x the damage in exchange for a bad and almost useless shield gimmick is a bit off-putting and not fun, but having Proto as playable is still nice to have. MM9 is a game that I can consider superior to its predecessors, showing that sometimes something simpler and more concise is more interesting, even if relying a little on nostalgia.
3/5
MM10
Here we have three playable characters, and Bass is a lot of fun compared to Proto Man and even Mega Man. I think the addition of difficulties is unnecessary, but it's there for those who want it and the game handles it well. For me, 9 is the hardest, but in quality they're both close. Soundtrack is good as usual. I think it's a better game just because of Bass, which isn't exactly an innovation but is a breath of fresh air.
3/5
The collection overall is a great deal, in my case where I haven't played 9 and 10 before. It has all the DLCs and a ton of new challenges. This one doesn't have any input lag like the previous Collection did at it's release.
The Collections could have been much more with spin-off games and having everything in a single package instead of splitting in two. It could have had a few love touch ups to perfect it but still does a good job in giving future generations a chance to play them.
3.5/5
MM9
The graphical regression here isn't too much of a nuisance given that there was never much progress before 11 came on the scene. The level design is something that impressed and annoyed me at the same time. There are several creative ways to advance through the stages with the new weapons, making it almost a cakewalk if you know what you're doing. The problem is that it's not intuitive, it wasn't so necessary in previous games, so I personally felt unaccustomed to it. It becomes a frustrating game when you don't know how to use your weapons well.
Nonetheless the OST is a blast as always. I played with Proto Man, originally a DLC that here can be unlocked earlier through cheats. The fact that he takes 2x the damage in exchange for a bad and almost useless shield gimmick is a bit off-putting and not fun, but having Proto as playable is still nice to have. MM9 is a game that I can consider superior to its predecessors, showing that sometimes something simpler and more concise is more interesting, even if relying a little on nostalgia.
3/5
MM10
Here we have three playable characters, and Bass is a lot of fun compared to Proto Man and even Mega Man. I think the addition of difficulties is unnecessary, but it's there for those who want it and the game handles it well. For me, 9 is the hardest, but in quality they're both close. Soundtrack is good as usual. I think it's a better game just because of Bass, which isn't exactly an innovation but is a breath of fresh air.
3/5