I went out of this game feeling kinda unsatisfied by the end, not getting why I felt this way. But after a week, I can confidently say that this game could've been a lot more. The platforming of this game is embarrassingly easy and way too grind heavy. There's not much variety to said platforming and challenges in the game, with a lot of the character duels just being just getting a higher score or do a pretty easy platforming challenge. The game itself has a really solid foundation with how tight and fluid the player is with all the options in the world for mobility.

Combat is just straight up tedious and not great, and the game puts you in a lot more combat scenarios more than it should. There's no impact to landing hits and the game overwhelms you with cops after just completing tags in the overworld, which makes maneuvering around so annoying to do when you're trying to find the last tags. Bathroom stalls are also not that prevalent so it makes it annoying to get rid of cops. The only parts of combat that I liked was fighting against the turrets, helicopters, and the bosses since they actually incorporate the game's movement and tagging.

The presentation itself is pretty good but honestly nowhere near as bold and expressive as Jet Set Radio Future. The level design too doesn't really give me much in terms of challenge or even world building like Jet Set Radio Future. This game is just Jet Set Radio Future on the surface level, which is the game's biggest detriment but it also at least makes the game stand on its own with what it wants to do. Maybe a sequel or DLC expansion can fix a lot of the problems that I have with this game, there's a lot of good for this game.

Reviewed on Aug 29, 2023


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