Short indie game from Britain. The story is interesting but failes to evoke deeper emotions. Not enough player influence on the story. Beautiful art style. The transition between Peter's adventure in the antarctic and his memories is beautifully executed and very interesting from an artistic point of view, but in the end no part of the game is good enough to warrant a 4 or 5 star review. Nothing groundbreaking, but an interesting experiment.

A well-made narrative about (trans) sex workers with strong autobiographic elements, but the art direction could be better. All in all more of an educating experience more than an artistic one, but definitely interesting as it is one shape games can take. Broadens your horizon and lets you think about your own sexuality.

This review contains spoilers

One of the best games I have ever played. 4 beautiful stories interwoven, all concerned with themes of creation, creativity, inspiration, identity, and just life itself. Doesn't lend itself to often-used stereotypes but depicts its character in a natural and believable way. Treats its themes in a mature and intelligent way. As an Austrian, it was fascinating seeing 1910 Vienna come to life too. The implementation of the ludic element was executed masterfully and elevated the experience in many ways.
Chapeau to Stefan Srb and his team. This game is on the artistic level of high-class literary short stories. One of the greatest achievements in gaming history ever, and a blueprint for mature, artistic works of art in the game industry.

SPOILERS AHEAD
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This is literally the best anti-war story I ever experienced. And it accomplishes that not by focusing on the soldiers or the battlefields like so many other games but on the times before war and the mundane life of people and how war impacts these people. One of the most brilliant endings of all time. It catches you off guard, and its not even a plot twist but just history. I cried for 10 minutes straight like a baby, seeing the lifes of those people drawn into chaos by the war. Those characters felt so real and just like people you could meet on the street. The thought of those people having to go to war was one of the most shocking and tragic feelings I ever had. I never thought a game could impact me like this, and no other work managed to make me feel like The Lion's Song did.