I only played this game for a little over two hours. Naturally I won’t rate it but I think it’s enough to know if I would like this game or not and I will try to explain why I don’t think this game is for me and not to say that I think Vesperia is a bad game.


A slow, very slow start:

As I started the game, I was quite intrigued by the initial events. Something casual like a fountain breaking and the local hero running to the rescue is a very good way to start things, I think. Plus the game looks nice, the art style is really good looking and the town environment is much better than a lot of more modern and also flatter 3D JRPGs.

Then after about ten or maybe twenty minutes, I’m down to my first dungeon right after the tutorial. A dozen or so guards to fight with but basic attacks. After every combo I have a long recovery during which I can do nothing and I get ganked a lot. I know, the game will provide me better tools but why am I thrown at a dungeon so early with none of them? The combat at that point is really not very interesting and I think it expresses perfectly what I don’t like about this game’s pacing. Instead of putting things in your hands right away, it’ll instead slowly do so over the course of multiple hours while throwing bread crumbs at you.


Loading screen, battle, loading screen:

There are a lot of fights right from the very first dungeon and they have a very particular way of happening. When you encounter an enemy, you’ll have an animation of battle starting which is sort of like what Pokemon did, this already takes one good second. Then you have a loading screen, then another animation (thankfully you can disable this) with at least one second of nothing happening before you can move. Then after the fight you get at least one fade-in into a screen with your score, then maybe a level up screen, probably some party dialogue which is very repetitive especially when you fight every few steps, then another loading screen of 1-2 seconds to go back to the map. You’ll probably walk a few steps and do the same cycle again. This is very, very painful to me. I played other JRPGs, usually they try to lessen the time for these things. Final Fantasy for example (I only played the 2D ones) had pretty straight to the point fights, get an encounter, beat the enemy and move forward. Chrono Trigger doesn’t even have loading screens at all, not even when moving to new areas. I just can’t get used to this pacing.

A while later, you fight your first boss. You may have levelled up and unlocked a new move which doesn’t change the way you fight at all. Anyway, you get your second party member and from now on the game is mostly about you out-healing hits. It sort of plays like a mmo where you just attack and get attacked back. Sometimes you’re stuck in the middle of a group and get stunlocked too.


Too many skits, can’t jump lines:

When you get your first party member, the game also introduces skits, short conversations that show party interactions every once in a while. You get a prompt telling you about it and you can choose to watch them or not, granted the way it’s presented with such a big popup makes it seem like an essential part of enjoying the game (and so say the fans). Two new problems appear here:

First of all, you cannot skip dialogue lines. I can’t read it like I would read a visual novel and skip to the next line. Considering the length of these, I cannot believe there’s no feature to just move on to the next line. You just have to stop what you’re doing and sit there for a minute or two for the characters to finish their voice lines. I honestly find it very awful. Added on top of that, they happen every few steps you take. Seriously, every few steps I just felt bombarded by skits. Why is the game trying to make me stop so often to watch skits? Why can’t I do anything without constant interruptions? You enter a new area, skit. You fight some monsters, skit. You move midway, skits. You reach the next checkpoint, skits and probably a cutscene of the party resting. Even when you reach a new location, suddenly you can’t go out of town until you move the story forward because the game removes your party and won’t let you out another.


A combination of slowness building up into… slowness:

So yeah, I feel like everything is designed to break the pacing in this game. The way battles work, the skits, the long loadings even on a modern computer, the speed of menus and even the speed of things like a dialogue box transitioning into the other. I didn’t mention it but cutscenes are also very slow with a lot of moments where the camera just sits there before moving to the next shot and the overall pacing of the story is also oriented toward slowness so it just doesn’t help. Why is the game so slow?

Is it a problem for a game to be slow? No, I don’t think so. I’ve played Trails games and they are very slow, slice of life JRPGs. Why didn’t I dislike them? Because the slowness is only in the pacing of the story and adventure, not literally included in the game mechanics. On another hand I absolutely hate Animal Crossing for its tedious menus where I love most farming games with efficient menus. I don’t like games that force you into cosiness and taking your time, but I could spend hours in Monster Hunter doing nothing and chilling in the environment because I decided to do it myself in a game where I love the gameplay, menus and pacing. I dislike Red Dead Redemption 2 for its overly slow animations for everything and it seems natural that I would not enjoy Vesperia, I guess.

I just feel like it wastes my time for nothing. What do I get out of taking my time so much in the game? Do I need it for immersion, character development or something similar? I really don’t want to spend so much time when I feel like the game could have been twice as short just because it doesn’t have a button to let me move the dialogue forward or because of its movement speed or another feature like that.

This seems to be a fairly uncommon opinion so I thought I would share it. I tried looking up similar opinions on the internet and I only found a few people expressing these concerns. Somehow, the usual response was “have you ever played a JRPG” as if they’re all like that. The only other game I can think of which is this slow is perhaps Ni no Kuni, although 3D JRPGs seem to be generally slower than the older 2D ones from the little experience I have with them. Sure a lot of them would have fillers, random encounters and other ways to just lengthen the game but at least those made you play the game. You wouldn’t play a Final Fantasy if you dislike the battle system and a shitton of encounters is annoying in its own way, but it still makes you play the way the game is built ultimately. A filler arc is still a part of the game where it plays the same as usual. Vesperia on another hand won’t let me play and will constantly remove the game out of my hands.

Reviewed on Apr 09, 2024


1 Comment


22 days ago

skill issue + patience issue + L