Wasn't really feeling it initially due to the art direction, but it grew on me as the game went on as did the gameplay. The focus on parrying had me concerned at the beginning as I'm usually a dodge/block type of person when it comes to Soulslikes and Metroidvanias, but the window is generous enough that it never felt frustrating and by the end of the game I wasn't even attacking enemies at all and instead relied on the damage the parry was doing because it was a lot more fun. This is, in general, a surprisingly great Metroidvania with great bosses, fun traversal (when the full moveset is unlocked) and fantastic world design. The story kinda falls flat and the music is fine but largely unmemorable, but I think that's about all I dislike about the game? I'm genuinely surprised this flew under the radar. The sequel is definitely a day 1 purchase for me.

Reviewed on Dec 27, 2023


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