Pikmin 4 is the epitome of comfort. Starting from a design similar to Breath of the Wild, or even Mario Odyssey, with an open world focused entirely on exploration with dungeons along the way, Pikmin 4 builds a very pleasant and charming experience that makes you wonder why the previous ones weren't like that before.

This game is not a walk in the park as some say, the point is that the challenge usually hides from the player in specific dungeons, especially in the post game. The most fucked up situations I went through in a Pikmin game were here.

The management part of our little friends, as well as the controls and different approaches to solving puzzles, have never been so good. The more linear approach of the previous games has its charm, but whether through exploration or puzzle solving, it never left a big impression on me. This is the first Pikmin that I can say made me appreciate and become a fan of this series.

Despite being a very complete game full of content, the gameplay and reward loop is always the same, which made me feel tired in the final stretch. And although the post game is impressive, the normal ending leaves a bitter taste as it seems inconclusive; the game demands that you do 100% to have a satisfactory ending, and I can't say that this approach pleased me.

I will always remember this game with affection, as a comfortable place that I can always return to and forget about my problems, just letting myself go aimlessly without even knowing my objective or what I'm doing there. When a game gives you that feeling, you know how special it is.

Now if you'll excuse me, I need to mourn for my Pikmins who weren't so lucky along the way.

Reviewed on Jan 08, 2024


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