To say that Final Fantasy was important in my life would be a huge understatement. It goes far beyond being my favorite video game series of all time. It's part of who I am today.

But what, you might ask, makes these games so special to me? I believe that Final Fantasy is a very honest videogame series, which doesn't try to appear smarter than it actually is. I can list an extensive list of Japanese RPGs that have a more refined and robust narrative than most games in the Final Fantasy franchise; or even, several with better-designed combat systems, or that have a more modern game design in relation to their time. But that's the point: these things aren't the most important thing in a Final Fantasy game. Instead, the series tries to win over its player through feelings and emotions, unforgettable moments that will remain etched in their memory forever, and this is truly something that few RPG franchises can boast of having managed to achieve.

Perhaps the original Final Fantasy VII is the culmination of this representation. A brilliant game for its time, which has carried a huge legacy to this day. Not because of the gameplay, not because of its design, but because of what it represents, and the way it connected and was important to its players. And in this, Rebirth manages to replicate and get it right with all its strength.

Developing that group of characters to the point where you almost consider them lifelong friends, or a member of your own family, is really something. If you believe that the journey is more important than the final destination, Rebirth is a greater representation of the journey within the story of FF VII. Going from city to city, getting to know the group members' past, their anxieties, their traumas, the things that makes them happy, is priceless. The level of detail and care that Square Enix had in each interaction, each dialogue between the characters, was truly special. After playing video games for so many years, you can really tell when a development team is involved in that project, and are fans of the title as much of you are.

Earlier, I mentioned that gameplay is not the main selling point of the franchise, after all, its own philosophy is focused on innovation in each game. Even in the era of turn-based combat, we saw great differences and nuances in the gameplay of each game. It is a franchise that has a strong identity, without necessarily having a fixed identity. But in this regard, Rebirth absolutely rules. It truly has one of the best combat systems I've experienced in an action RPG, the level of experimentation and ways the player can play with it is much greater than in the Final Fantasy VII remake, which I already considered impressive.

In fact, beyond the combat system, Rebirth can very well be considered an amusement park. The abundance of minigames, activities, ways of leisure and passing time are unbelievably abundant. It's experimentation, and fun in the greatest essence of the word. Secret amazing bosses, insane difficult challenges, rewarding relationship system, the game just have all you could ask for a JRPG, and scream the words ''Final Fantasy".

Now, I'm not going to give away any spoilers, but I can say that Rebirth is one of the bravest games I've ever seen. Suffice it to say that if we put 100 players of the game in a room, we would probably have 100 different opinions about the developments and direction the story took. Its ending is something that will be absorbed and debated for years, and that's something I really admire.

I never tire of repeating that the most important thing to define your favorite games are not things like design, fun, or even technical aspects. But yes, the experience and the way you absorb it, and remember that game over time. And since the original Final Fantasy VII has always been in my memory, it will have to make room for Rebirth next to it, because my friend, I shouldn't forget it anytime soon.

Reviewed on Mar 24, 2024


1 Comment


1 month ago

beautifully said