The modern interpretation of Sonic Adventure seems to have flipped over the past few years. It's the reason I've decided to give the game a shot in the first place. From everyone tearing it apart just some years ago to extreme love for the game. With praise given to the original release on Dreamcast over the DX version available on modern hardware, claiming it lacks the issues that DX had. And while that may be true, Sonic Adventure is still a buggy mess of a game split between 6 gameplay styles each with their own inherent flaws on the original Dreamcast release.

The camera in this game is truly horrendous, getting stuck on terrain constantly, as well as swapping between fixed "cinematic" perspectives and player controlled camera angles on a dime. It's hard to judge perspective at times, and the game will repeatedly refuse to give you a good angle for platforming.
This isn't to mention scripted sequences breaking if you dare do anything the game wasn't prepared for, most often resulting in death. Characters glitching into geometry or simply not handling changes in elevation well at all, Sonic especially suffers from this as he goes from 0 to 100 far too quickly and becomes a troublesome mess to control.
There are some minor highlights in the game. Some of the music is alright, but unfortunately none of it ever reaches the heights of previous or future games and the game will never let you listen to a lot of it until it stops the music, then proceeds to play the exact same song from the start over and over again.
The cutscenes are stilted and poorly directed. Mostly uninteresting talking or vague action scenes that just look awful. They don't add much of value and it's a shame you can't skip them.
Sonic Adventure gives you the unique opportunity to fear using your controller, as well as not using your controller, as there's simply no way to tell what the game will do until you figure it out through trial and error. Sonic especially will careen wildly side to side with the slightest touch of the analogue stick. And in spite of being on a system with 4 face buttons, the developers opted to place several functions on a single "action button". At times Sonic will decide not to do the homing attack as he'd rather dash to his death, and the input for the light speed dash is too slow and could've simply been moved to its own separate button with no issue.

The age old saying "Sonic had a rough transition into 3D" is sugar-coating it, to put it lightly. Sonic truly had a disastrous transition into 3D, and no amount of "vibes" will fix this.

Reviewed on Jun 15, 2022


2 Comments


2 years ago

L+Ratio+Didnt play anything but sonics story+needlessly inflammory

2 years ago

covid has made people think even sonic 06 is a good game