Man this is a strange one to discuss. On one hand I'm really into just how much risk Sonic Adventure is willing to take. It's got so many intertwined narratives, varied game modes and inspired characters arcs that it blows my mind it was made in 1998. It did all this in Sonics first foray into 3d which had huge expectations as 3d is something long time rival Mario did to massive success with Mario 64 two years earlier. It's all hugely commendable and on top of this aspects of the game are good in practice as well. The soundtrack is really diverse and every song is so catchy from the Mystic Ruins to Bigs fishing theme. The game is, probably unintentionally, hilarious and it's early 3d models and animations have a endearing charm to them. That being said they are quite ugly and the mixing for the voices is off, it makes everyone sound like their mics are in tin been cans. More pressing issues with the game are that it's very shoddy. Some attacks don't register leading to me phasing through the last boss on Sonics campaign for example, the controls are stiff and the different campaigns aren't all interesting - Bigs especially - so it ends up breaking up the flow and making it all seem like a drag. On top of this the camera is terrible and a bigger threat than Eggman and Chaos combined, the backtracking gets very tedious especially by the 4th or 5th campaign and while I'm on the topic of those campaigns there's simply too many of them and it leads to genuinely interesting character arcs like Tails becoming more confident, Knuckles coming to terms with his past or Gamma finding his indentity to be cut short and rushed. Sonic Adventure is a beloved game for many and should be lorded for its bravery and willingness to experiment but it bites off far more than it can chew and the whole experience feels like it's choking under it's aspirations.