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--

Days in Journal

1 day

Last played

November 23, 2019

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DISPLAY


Narrative: 4 - Gameplay: 5 - Visuals: 4 - Soundtrack: 4 - Time: 4
Stars: 4
A real-time strategy gem, Starcraft II has one of the best gameplays of the genre. With a few different races, but with a lot of density and depth within them, the game does magic. Relying in the well-known quality stamp of Blizzard, the spiritual heir of Warcraft III delivers a full package, with a mistake of two.
My experience was, as usually is, kind of messy. I enjoyed the story just as the next guy, but I need to say that it lacks something. I don’t know if I hadn’t the best time because I had a huge gap (precisely 2 years, which damaged my experience) or if it flops a little. The whole plot is very interesting and the way that all the main characters come together is amazing. I think the problem lies in the charisma of each one of them. I had a hard time to relate to any of them, though it needless to say that cool moments arrive every 3 missions or so.
Perhaps if I played in one run, I would think differently, but I kind of doubt that. Like I said before, it’s not like I didn’t like it, it’s just not as memorable as Warcraft III. Even the choice of not having hero system is sort of upsetting, even knowing that it was probably for the best possible game-balance. Anyways, it’s a must for any real-time strategy or blizzard fan.