I was told it gets good after twenty hours, but even at the thirty hour point I was feeling the fatigue of a franchise long past its prime. This is a game that prioritizes style over substance - just like its successor - to a toxic degree. Perhaps if they had spent less time designing overcomplicated, outlandish costumes, they could have made some levels that weren't just hallways or empty fields.

Reviewed on Aug 08, 2022


1 Comment


1 year ago

idk its weird that "substance" equates to level design in a genre usually defined by its story and combat, which FF13 does fantastic in