LazerzZ
2010
2022
A masterfully crafted game that while borrowing from Zelda, Dark Souls and Metroid, and not pushing the boat out incredibly far, hides so much more beneath it's surface to marry these mechanics in a way that creates a sense of undiscovery or rediscovery that is left entirely optional. It's in a lot of ways an opposite to Dark Souls while using a similar gameplay approach and it just makes it work. This game isn't one to miss, I've never felt quite this feeling from a video game before.
2019
A competent and fun souls-like with an anime spin. It's stylish, mechanically sound and has great vibes both in atmosphere and music. But that's about it, it doesn't push the boat out or do anything particularly remarkable. Definitely worth your time though if you're gagging for a souls-like experience.
2023
My Apple Arcade trial ran out and I’m trying to save money so I don’t really want to pay for another subscription service but this game is really fun man. It’s hardly a return to the characterisation or world building I loved in the Adventure era but mechanically and design wise it’s super strong and I hope they bring this to consoles and PC at some point, I’d definitely buy it and run through the whole thing.
The way it blends the stage structure of classic games with the base gameplay of Frontiers makes this shine. Goes to show the basis of Frontiers’ gameplay is actually suited incredibly well to this sort of level design and it allows for fast moving sections and slower more thoughtful platforming. On a gameplay front this might be the closest thing we’ve seen to an evolution of the Adventure design, ever. It’s not perfect and I think it lacks a lot of charm and heart, but on a purely gameplay basis, it’s really solid and good fun with heaps of replay-ability and that’s what Sonic is all about.
The way it blends the stage structure of classic games with the base gameplay of Frontiers makes this shine. Goes to show the basis of Frontiers’ gameplay is actually suited incredibly well to this sort of level design and it allows for fast moving sections and slower more thoughtful platforming. On a gameplay front this might be the closest thing we’ve seen to an evolution of the Adventure design, ever. It’s not perfect and I think it lacks a lot of charm and heart, but on a purely gameplay basis, it’s really solid and good fun with heaps of replay-ability and that’s what Sonic is all about.