+ it's better than the first one
- it still sucks

It's easy to blame this game for basically creating this whole trend of games about walking in circles, reading boring af notes and "feeling emotions" yuck...

...but it is harder to remember that this game actually did it right, the house is a character of its own, the notes stick to the point, telling a captivating story and finally - the emotions are real.

Dollar store Hitman, but oddly enjoyable

Coma: Mortuary - the introduction part of a trilogy
Trilogy - never made

No point in playing this

2018

Broken as hell, I don't understand what was the purpose of making this game

Fun concept, the power ups kinda ruin the challenge, but it get the idea

Some of the puzzles are plain ridiculous, but it has some fun parts

Great thing, very impressive as for a solo developer. Reminds me a lot of Blade Runner in terms of the atmosphere

Devs tried to pull the big boy pants and made an actual longer game, without the mobile port feel - I think they are wearing them alright

Quite fun, but nothing special

Feels like a tech demo more then anything else

The atmosphere is HEAVY (i'm sorry...). The story, even if twisted and abstract at time is extremly engaging and put you in the constant state of alertness. I'm not the fan of QTEs, but surprisingly they do fit quite well in this game - I enjoy the idea that you can get killed if you're not agile enough. The walking sections however are a little wooden, the camera angles improve the vibe, but at the same time make the controls unnecessarily harder.
I also really like the 4 protagonists, although Norman is a little flat and Madison has this romance thingy totally out of the blue. Generally the way women are portrait in this is questionable at best, but I assume that it's the characteristic of noir world this game is takes handfuls.
The graphics are very impressive for the time the game were realised, they look good even today... yeah the uncanny valley faces too, I am a big fan of these! For the time it's surely something big

I am surprised how not invasive and oddly immersive the QTEs felt in this version of the game - it's an achievement for sure. I would even said that the fighting sequences are better here than in the main thing.

Looks astonishing, challenging, but also fair, one of the best games of the decade