Very good use of humor and plot twists. Enjoyable main mechanic of being given multiple jumps when you hit enemies or objects, strong traversal abilities. Nice art, music, sound effects in each style though I think the music can get a bit annoying in the 16bit style and the actual swing of the sword doesn't sound as good (though it does sound like something developers probably would have used for the time).

Opening linear 8bit gameplay is strong but easy, some areas can become more interesting in 16bit but the actual use of Metroidvania gameplay and backtracking is boring and limited. Once the game had it's big twist and sent me out looking for notes with the new time travel (8bit/16bit) mechanic, it killed any enjoyment I had. The plot twist was done, the humor was mostly done, there is no more equipment to collect, and I was walking around areas I had already been in trying to find what I needed to to win while mostly just fighting the same very limited enemy types. You might change to a certain time run through 10 screens and multiple save points only to get to the end and realize you probably had to be in the other time, run all the way back to switch, run all the way back again only to get somewhere that you haven't run into the character you needed to advance anyway. Some reviewers and a lot of talented Youtubers that focus on platformers really enjoyed this part of the game and how things changed between the time periods but for me if the game wasn't so short I absolutely would have just quit. Death pits can frequently look like paths.

Reviewed on May 22, 2021


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