Side scrolling action game that was originally going to have a physical release in 94 but was released in 97 for the Satellaview and follows a different continuity and style than the three Trubografx Schbibinman games. The main character has punch attacks while the second character uses a sword, both have a charged ranged attack that can be used to hit the other character giving them the ability to launch a super attack. Dialogue changes based on solo or co-op play.

For a 94/97 release the graphics aren't anything great, especially not most backgrounds but the character and enemy expression are emotive. Controls decently and is over quickly. It all has a slightly unfinished feel to it though. A lot of enemies will just kind of ignore you and can be safely hit with your charged attack, I didn't even have to move to beat the first two bosses and there wasn't much improvement with the bosses until the last two stages. Platforms are somewhat oddly spaced at times allowing you to just kind of ignore a lot of enemies or hazards, sometimes you can just walk right over open spots in platforms to the next ledge when you clearly shouldn't have been able to. There's ideas in stages that you see in other games that don't really do anything here, one stage has traps where you or an enemy stepping on a switch fires arrows or spears at you from walls but they aren't set up where they are ever a threat or they are placed where you are already past or under the trap, a stage might have moving platforms but the platforms are so large you aren't going to fall off and entire sections with them seem like it was just to add more space to walk through. Some enemy types are so slow to react and attack you that I don't think I even saw what two of them even do.

It's a fairly mediocre but quick and somewhat entertaining playthrough, that feels like it could have bene a lot better if more time was spent on it.

Screenshots: https://twitter.com/Legolas_Katarn/status/1624926067646689280

Reviewed on Feb 13, 2023


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