Oh, Sonic Adventure 2...

At first, the shift from hub worlds to linear storytelling was a change I had to get used to - the pace of doing levels back to back feels way different from walking around Station Square aimlessly to get to the next stage and I didn't like how it felt here. However, my stance changed about halfway through the HERO story (which I played first), and I began to appreciate the storytelling of the sequel over SA1, because you get the story (on your side atleast) told in chronological order without having to puzzle it together and you constantly switch characters, so it doesn't get boring. So on the HERO side you're already getting a full story about Sonic and his friends alone, but the villains are contextualized in the DARK story. Personally, I preferred the DARK story, it just felt like the more complete package overall and the cast is more interesting.

As for the gameplay, Adventure 2 brought some noticeable changes to the Treasure Hunt stages, put an extended focus on mech levels (which play similar to Gamma from SA1) and also changes the physics and controls a bit from the first game - nothing worse than no longer being able to overly rely on Sonic's spindash, as it's not overpowered anymore. You get used to it fast, but that was a death sentence in the first hours of playing! Concerning the Treasure Hunt stages... I'm not a fan of what they did to the radar, the beeping noise is even more obnoxious (and louder) than before and only having the shards show up in a set order is frustrating. However, sometime during Knuckles' final level it came to me that I've developed stockholm syndrome towards the Treasure Hunt gameplay and after reflecting and replaying the Knuckles stages again, I had a lot more fun with them than before. They're an acquired taste, a guilty pleasure.

You know what else is guilty of being TOO LOUD? The mech levels - just hold down the lock-on button and you'll get a free trial of tinnitus, all while you've got a full Michael Bay movie with thirteen different kinds of explosions going down in the background. Weapons Bed might actually be one of the loudest levels I have ever played in ANY game. It's not like the audio mixing was good to begin with, the volume of sound effects during regular gameplay is so comically overtuned and you might as well believe the conversations in cutscenes were recorded during a rave by how often the voices get drowned out by the music. But generally, the soundtrack of Adventure 2 really delivers. Favorite songs are Escape from the City, Live & Learn and E.G.G.M.A.N.

Not much more to say, except that I missed out on the Chao Garden in this playthrough entirely, just because I had no clue how to hatch the eggs. A shame, cause that's apparently a big aspect of the game - so I'll be sure to check it out sometime. What else, Shadow and Rogue are awesome and this game is a blast to play despite the issues. I'm considering bumping it up to five stars if the Chao part of the game turns out to be good. It's just chaotic and fun.

In which other game can you experience Tails using his special move of crashing the game twice after telling Eggman how powerful he is? I can't think of one.

Reviewed on May 02, 2024


10 Comments


16 days ago

Still to this day such a damn good soundtrack and one of my favorites. Supporting me, FInal Chase, White jungle and so many others! Have such fond memories of this one and will always love it! Great review!

16 days ago

For me, as a kid, this game was Chao: The Videogame. Story missions existed to harvest collectibles for Chao. I put an ungodly amount of time and effort into raising them.

16 days ago

This comment was deleted

16 days ago

"How to hatch the eggs" was EXACTLY the question I griped with on my last playthrough, the first time I cared about the chaos at all.

It turns out you just have to WAIT IN THE GARDEN until they hatch. XD At least in the Dreamcast version.

16 days ago

@CDX Ohhh, that explains why they never hatched for me then, considering my visits never were longer than a minute. I even tried placing the animals and everything next to them, but never expected the answer to be this... straightforward.

@QuiB That's a cool story, I'll definitely try to go back and see what the hype is about for myself (now that I know how to hatch the eggs...)

15 days ago

@Lemonstrade Yeah, if I understood right on that playthrough (never researched it for myself and don't remember the game ever teaching this) it turns out the time in the garden only passes while you're inside the garden. Not just for hatching, but pretty much anything in there that takes time into account.

But I stress that it is just my personal deduction, by playing the garden only once in the many times I completed SA2. I'm not an expert by any means, so take my comments here with a grain of salt. =P

15 days ago

I still really like this game, or at least parts of it. The music is amazing as you and others said, I love the tracks to Metal Harbour and I think it's called white jungle?

14 days ago

@FallenGrace Sonic's forest stage is called Green Forest (and just for curiosity's sake, its music is called Won't Stop, Just Go) and Shadow's forest stage is White Jungle (and its music's name is Rhythm & Balance).
=)

On a related note: I love that, no matter how much someone may dislike SA2, they always love the soundtrack. XD

14 days ago

@CDX - Yes it was the stage names I was referring to as I couldn't remember the track names at the time XD This review made me go and fire the OST up again.

14 days ago

@FallenGrace

Wrong:
( ) you are.
(x) you aren't.

6 days ago

Sonic was unironically my hero as a kid and this game was why. I still boot up the story mode and watch the cutscenes in all their campy glory. Sonic saying good bye to Shadow at the end of the unlockable story might be the first time I experienced true emotion.