I just played a 120 hour JRPG twice in a row. I loved it even more the second time, but I'm also much more frustrated by its shortcomings.
The characters are great, the gameplay is fun, there is a ton of creativity in the dungeons, but I can't get over how lackluster the story is. Nothing about its themes are profound or interesting (despite how obnoxiously it tries towards the end), for a story all about cognition, it feels like that idea is never fully utilized, there is 0 tension because of how repetitive each palace is, the ending of the base game is awful, and the Royal exclusive content is an okay epilogue instead of a revised story.
The first 100 hours are excellent, but then the storytelling falls off a cliff. For some people that might be enough, but for me, there are too many cracks, and it inevitably breaks under it all.
The characters are great, the gameplay is fun, there is a ton of creativity in the dungeons, but I can't get over how lackluster the story is. Nothing about its themes are profound or interesting (despite how obnoxiously it tries towards the end), for a story all about cognition, it feels like that idea is never fully utilized, there is 0 tension because of how repetitive each palace is, the ending of the base game is awful, and the Royal exclusive content is an okay epilogue instead of a revised story.
The first 100 hours are excellent, but then the storytelling falls off a cliff. For some people that might be enough, but for me, there are too many cracks, and it inevitably breaks under it all.