LilShpee
2004
At no point in human history has anyone uttered any of the following phrases
- "Man, I could really go for some Stacker right now!"
- "I'm having so much fun Stackering these blocks! no wonder it costs so much to play!"
- "Skee-ball? Time Crisis? No thanks! I want to make a skill-based transaction that amounts to me paying 1 dollar for a Pez dispenser!"
NO ONE would rather be playing Stacker. There is no video game as conceptually unfun as stacker. This is the definition of a 1 out of 10. No corners were cut, no graphics or glitches, no poor writing, no ironic value.
The Stacker experience is the machinations of misery knowingly endorsed and enabled by LAI Games, and carried out by the hands of an unseen, faceless operator.
- "Man, I could really go for some Stacker right now!"
- "I'm having so much fun Stackering these blocks! no wonder it costs so much to play!"
- "Skee-ball? Time Crisis? No thanks! I want to make a skill-based transaction that amounts to me paying 1 dollar for a Pez dispenser!"
NO ONE would rather be playing Stacker. There is no video game as conceptually unfun as stacker. This is the definition of a 1 out of 10. No corners were cut, no graphics or glitches, no poor writing, no ironic value.
The Stacker experience is the machinations of misery knowingly endorsed and enabled by LAI Games, and carried out by the hands of an unseen, faceless operator.
2023
This time it actually seems like it was a real case concept for the main game that was squished into a 45 minute dlc, as evidenced by the loose implements that either come into play out of nowhere (sleeping pills, outer view from veranda, Halara talking to animals) or go nowhere (the servant, sleeping pills being added to the meal the servant made without anyone noticing).
Once again, there's a minimal amount of new assets made for it, only having a single room to investigate, and even the two named and voiced npcs use generic models.
Unfortunately the minuscule format of these dlcs means they're just not able to go into any significant detail on anything like the main game could, and ends up feeling like another half assed mystery only concerned with ending at the 45 minute mark.
Once again, there's a minimal amount of new assets made for it, only having a single room to investigate, and even the two named and voiced npcs use generic models.
Unfortunately the minuscule format of these dlcs means they're just not able to go into any significant detail on anything like the main game could, and ends up feeling like another half assed mystery only concerned with ending at the 45 minute mark.
2023
2023
Underdeveloped plot, underused characters, little to no chemistry between characters, (c/h)orny aah writing, questionable combat balancing, unsatisfying endings, forgettable music, and an artstyle that made me and others question if everyone was modeled and designed in Koikatsu Party...
but damn,
it was a blast to stream in vc with 5+ people. I'm glad I preordered, it was exactly what I was hoping for. I'll be first in line if there's DLC.
but damn,
it was a blast to stream in vc with 5+ people. I'm glad I preordered, it was exactly what I was hoping for. I'll be first in line if there's DLC.
This game is truly sickening, evoking a visceral sense of repulsion and disbelief. It pushes the boundaries of acceptability to such an extent that it leaves one questioning the depths of human creativity and moral sensibility. It's difficult to fathom how a concept like this could originate, let alone be transformed into a fully-fledged video game. Upon delving into the game's content, one is confronted with a nightmarish landscape of depravity and grotesquery. It's a world where the boundaries between right and wrong, decency and obscenity, have been obliterated. The very premise of the game seems like a descent into the darkest recesses of the human psyche, exploring themes and scenarios that are more disturbing than anything one could imagine. The creators behind this game must possess an unsettling blend of imagination and audacity, as they've managed to craft a virtual realm that defies conventional norms and societal standards. They've essentially constructed a macabre playground for the most twisted and perverse aspects of the human condition. While some may argue that artistic freedom should know no bounds, there comes a point where the line between art and moral degradation becomes perilously thin. This game tests those limits, forcing us to grapple with uncomfortable questions about the nature of entertainment, the responsibility of creators, and the potential harm such content may inflict on impressionable minds. This work stands as a stark reminder of the extremes that can be reached in the world of video games, challenging our perceptions and moral compass. It's a disturbing journey into the abyss of human creativity, leaving us to ponder the consequences of pushing the boundaries of acceptability in the name of artistic expression.
2022
2007
2023
2012
No wonder no one made a crack of this it's kinda ass
Desuhiko was already the worst character in the game (with his weak dub performance not helping imo), but this time there's no one to apply the brakes to his unfunny one-dimensional train of thought.
Storyline is unimpressive, no mystery, little to no gameplay/interaction, only new visuals are two character models, didn't make me laugh, and he makes a pass at two unsupervised children.
Desuhiko was already the worst character in the game (with his weak dub performance not helping imo), but this time there's no one to apply the brakes to his unfunny one-dimensional train of thought.
Storyline is unimpressive, no mystery, little to no gameplay/interaction, only new visuals are two character models, didn't make me laugh, and he makes a pass at two unsupervised children.
2023