—Recently replayed all 4 campaigns on Professional—

This Is home to perhaps the tightest, most well thought-out combat system for a third person shooter ever to be conceived, this game’s level of creativity and approach to game design Is not so different from something like TEW1, whereas that game builds It’s Identity off beating and kicking the shit out of you through limiting a lot of what you can do and forcing you to play around that, RE6 Injects your veins with superhuman serum and tells you to literally kick and beat the shit out of the enemies with godlike movement and a system that’s focused on stuns and CQC. You’re not supposed to treat It as a generic shooter, much less a fucking cover shooter like I’ve seen people here claim, and go gung-ho mode wasting all your resources every encounter because not only Is It a lame as shit way of confronting the game’s challenges, It’s also a piss-poor one at that and will only have you string yourself dry out of resources. Instead you have to rely on and use Its deliberate stun to CQC system, that’s why the game even has a move to quick stun enemies at the cost of a single stamina block, that’s why you’re given extensive, slick movement and dodging options, this game Isn’t “RE4/5 but without tank controls”, It’s an expansion and Improvement on the controls RE4 had while employing that game’s same design philosophy. The same way 4 Is designed around limited tank control movement, 6 too Is designed around It’s more free modern controls and provides you with a new set of adrenaline Inducing challenges Instead of the same shit again.

The campaigns have some of the best set-pieces In the entire series’s history, shit like fighting a boss Inside a church full of people and having the boss transform them Into zombies to attack you, crashing down Into a severe snow storm, any of the multiple times the campaigns Intertwine, It’s genuinely so cool and exhilarating, there’s never a time where levels get lame or repetitive thanks to the game’s globe-trotting narrative. Speaking of that, It’s well written and fun, I don’t get what people are complaining about there at all, each story Is largely It’s own thing with one big connecting narrative that you slowly fill In the pieces of the more you play, for example there’s an Instance where a fucking chainsaw enemy gets flung right at a signpost and Is a boss for you to fight, you find out In one of the other campaigns that one of the characters Is responsible for that happening, It’s nothing confusing, unless you have the media literacy of a 4th grader.

It’s about time people hopped off Internet bandwagons and gave this game the fair shake It rightfully deserves.

Reviewed on Oct 19, 2023


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