+ Platforming focused roguelite
+ No progression outside of runs other than unlockables
+ Good bosses with high number of possible different arenas for each one
+ A lot of room variety, still seeing new generations even now
+ Loads of clever design evenly spread out across each world
+ Good Soundtrack
+ Satisfying SFX
+ Gorgeous pixel art
+ Worthwhile true ending run

- Some rooms can be frustrating / boring
- Can miss cogs due to not being able to see down far enough (happened roughly 3 times in 27 hours)
- Bouncing up after every pogo on a block gets tiring fast

Also Bosses can become pushovers with certain relics (although the game challenges you to beat it without them)

One of my favourite roguelites next to Spelunky 1 & 2.

Reviewed on May 30, 2023


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