Fallout 2 is considerably more bloated than the first Fallout entry. The game is filled with unnecessarily large settlements/dungeons and even more unnecessarily big fights that take ages to resolve in this turn-based combat system. The razor-sharp design focus of Fallout 1 is replaced with a more wishy-washy sandbox with an extremely unbalanced economy. It's also way buggier and jankier compared to Fallout 1, almost certainly a consequence of this massive CRPG being made on a shockingly-rushed 9 month schedule. For example at the end of my first playthrough with an unarmed-focused character aptly named "The Punch", I discovered that targeted unarmed attacks on Frank Horrigan have a 60%~ chance of crashing the game and a 10%~ chance of corrupting the save file. Feeling defeated, I decided to go back and use the presidential-key to reprogram the automated security into attacking Horrigan, and letting the turrets and my buddy Marcus do most of the work.

Yet somehow, in spite of all this, I ever, ever so slightly prefer Fallout 2 over Fallout 1. This is because Fallout 2 is an attempt at being more than just a mostly-linear narrative like the first entry - it's a full-on post-apocalyptic world that exists as a canvas for telling the story of your character. It's the same thing that keeps me so hooked to the base game of Fallout: New Vegas (which achieves the same goal much more elegantly than Fallout 2, albeit having its owned rushed dev schedule and resultant shortcomings), and it makes Fallout 2 much more replayable than its predecessor.

Fallout 2 is often criticised for its overly-zany writing, and while I think this is true to an extent it's extremely overblown, typically by people who haven't actually played the classic Fallout games. It is absolutely true that Fallout 2 has a more comical tone on the whole than the bleak wasteland of Fallout 1, and that in particular there are a lot of PAINFULLY outdated pop-culture references (that probably weren't even funny in the first place!), but 2 is still serious when it needs to be, and conversely Fallout 1 also had its fair share of pastiche pop culture references and silly moments. After all, the Yakuza/Like a Dragon series is also beloved, and those games have way more tonal dissonance between quirky sidequests and the dire main plotline than there is here, it's a similar principle. Admittedly the comedy in Like a Dragon is actually funny but hopefully you get my point.

P.S, fuck you Chris Avellone, talking Deathclaws are pretty cool actually and I will die on this hill. Double fuck you to Todd Howard for retconning them, now the continuation of Vault 13's story makes no sense.

Reviewed on Jul 02, 2024


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