Firstly achieves the incredible task of passing the torch of the distinctive lead Altair to an apparent nobody like Ezio only to fuel our hearts with a gutteral need for vendetta and secondly marvels you with a toolbox of polished weaponry wonderlands. Takes the gears of parkour and close-combat as building blocks to mystifying freedom complexities. If you felt annoyed beyond-convincing about the first one's parkour, in this one you'll find yourself enamoured of statuette scouting. You'll actively seek to climb towers like they're Rubics Cubes. Side missions are gratifying and skill growth feels rewarding as fawk. Invigorating rennaisance, a bit of a weightless apocalypse closure - it still had no business getting me to spend so many hours punching through it's secondary quests like everyday bread. Requiescat in pace.

Reviewed on Mar 24, 2024


Comments