Writing this after doing all the main quests, defeating Ganondorf, and completing 85 shrines. As someone who had issues with botw, I feel they fixed a lot here. With all the new mechanics you can work with, traversing the world is much more fun than it was before, and the bosses/dungeons are much better than botw. The dungeons still can’t really compete with the feeling of the more linear Zelda games. Here the “temples” themselves take roughly under an hour to complete, and getting there is also usually a longer process intertwined with exploring the respective area. Overall, I enjoyed the game a lot and it’s fun to work with the various mechanics that can mix up the gameplay loop and make you experiment. Like others have said, while the world is very similar, there’s enough changes and new areas including the new sky islands as well as the depths to make it feel fresh and not just identical to botw. However, somehow the story feels as though it almost ignores the prior game and most of the story is the same format as botw with slight tweaks, with the “memory” cutscenes containing most of the important moments of it. What’s strange It doesn’t feel like a sequel as much as an alternate timeline in terms of story. Nobody seems to remember Link besides the major story characters, the divine beasts are gone, the sheikah tech such as shrines is nowhere to be found, and the zonai almost feel like a retcon of that technology. While I don’t think it would’ve improved the story much, it still felt bizarre and made botw feel somewhat obsolete to me personally.

Reviewed on May 23, 2023


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