Before being retconned out of the series chronology, Castlevania: Legends used to be the very first game in the series' timeline. It features the first incarnation of Count Dracula as well as the first Belmont, Sonia Belmont, to rise against him. For what would be a pivotal game in the series chronology, it's... definitely one of the Castlevania games ever made.

The Game Boy and Game Boy Color were filled with boneless, unambitious platformers, be them licensed games or attempts to bring home console franchises to the portable, and Castlevania: Legends is one more game in that latter pile, featuring uninspired level and enemy design, a janky, barebones implementation of traditional series mechanics and encounters that are an exercise in frustration. It has a very short runtime, but even so, it's better off being skipped.

It's a shame, too, because it features a female protagonist, whose appearance on the cover of the game was what drove me to try it in the first place. Sonia is pretty cool, it's just that her game is... not. I do enjoy the implication in the best ending that she had a son, Victor Belmont, with Alucard, thus forever tying the Belmont bloodline to Dracula. My gal literally doomed her entire bloodline to get a piece of that gorgeous dhampir, which... based and goals? Mad respect for her.

Besides, just think about it: had Legends stayed canon (which in my heart, it did), it would recontextualize every one of Alucard's appearances as him looking out for his great great great great grandchildren. "Richter, get down from that throne, you're going to hurt yourself". "Trevor, take an adult with you to fight grandpa's dad, okay?". I can only assume Iga struck the game out of the continuity because he was too afraid of how powerful such a narrative would be.

Reviewed on Mar 19, 2024


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