Forza Motorsport struggles to develop a sense of style in this reboot, exacerbated by a unremarkable soundtrack and hum-drum presentation (seriously, why is your menu motif GREY). The gameplay itself is hindered by the uneven execution of the game's main draw, the leveling system and car points. While the system does make leveling cars a satisfying process, with feeling how cars improve slowly on a race-by-race basis being a slow burn satisfaction, it feels weirdly gamified in a series usually more focused on simulation. The system itself also forces players to grind on single cars instead of simply earning credits, begetting repetition and boredom at having to do this with every car one wishes to compete in. I'm not one to offer suggestions to game devs, but in this case I truly believe the CP system (and god we have to stop abbreviating things as that acronym in video games) would be better served by being contained to the constructor's cup gamemode rather than expanded across the entire experience.

Reviewed on Mar 29, 2024


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