I played the demo of this when it came out and I was already kinda most definitely biased towards the game because
1) it's very clearly unapologetically lifting undertale/deltarune style and does not separate itself well enough from that
2) the flashing lights are a clear seizure warning and as someone who doesn't do well with visual overload the final fight of the demo was a bit painful
3) i did not think the music was very interesting, pleasant, or matching a general aesthetic the game was going for.

Still, I kept my eyes on it after the demo because there was a rudimentary idea they had going for and a very unconventional way of getting to it. A friend of mine even was excited for it and you know what so was I.

Forgive me if you've gotten this far and are waiting for my thoughts on the final game here. I haven't played it. I have although watched it and read some interview commentary that then decided whether I was going to purchase it.

Everhood does NOT function off the beat/rhythm. In fact, the notes are "kinda" set to the beat and notes of the song but not really at all. There's no consistent off rhythm and in the later fights it's ADVANTAGEOUS TO TURN OFF THE MUSIC because notes will literally not follow it and break rhythm 'intentionally' but more like lazily. The game feel is intentionally trippy but also toxic and morose, and I say this off my experience with the demo too cuz all of that is there. There is not much of a heart here and after desperately giving the game one last chance pre-purchase and listening to the OST the music is very basic as well.

If I do change my mind later to pick it up and enjoy it I'll eat my words, but as of now I feel obligated to recommend people stay away from this one, even if I'm not exactly a primary source here.

Reviewed on Mar 08, 2021


1 Comment


3 years ago

Finally, a game that takes inspiration from the best parts of PaRappa 1