Plays way too many games for her own good.
Personal Ratings


GOTY '23

Participated in the 2023 Game of the Year Event


Mentioned by another user


Voted for at least 3 features on the roadmap

GOTY '22

Participated in the 2022 Game of the Year Event


Found the secret ogre page

Gone Gold

Received 5+ likes on a review while featured on the front page


Created 10+ public lists


Created a list folder with 5+ lists

Best Friends

Become mutual friends with at least 3 others


Liked 50+ reviews / lists

4 Years of Service

Being part of the Backloggd community for 4 years

GOTY '21

Participated in the 2021 Game of the Year Event


Gained 100+ followers


Gained 750+ total review likes

Elite Gamer

Played 500+ games

GOTY '20

Participated in the 2020 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

Trend Setter

Gained 50+ followers


Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review


Played 250+ games


Played 100+ games


Gained 15+ followers


Gained 3+ followers


Gained 100+ total review likes


Gained 10+ total review likes

Favorite Games

Copy Kitty
Copy Kitty
Moon: Remix RPG Adventure
Moon: Remix RPG Adventure
Library of Ruina
Library of Ruina
Hello Charlotte Ep.3: Childhood's End
Hello Charlotte Ep.3: Childhood's End
Final Fantasy XIV: Shadowbringers
Final Fantasy XIV: Shadowbringers


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Witch on the Holy Night
Witch on the Holy Night

Apr 15

Penny's Big Breakaway
Penny's Big Breakaway

Mar 29

Hamtaro: Ham-Ham Heartbreak
Hamtaro: Ham-Ham Heartbreak

Mar 20

Going Down
Going Down

Mar 06


Dec 20

Recently Reviewed See More

The understandings that come between characters worlds apart, rendered blissfully through everyday life, from absurd to natural. Nasu's most interpersonal poignant work I feel, largely by nature of being invested in the day-to-day growth between its cast, reflecting on people throughout their days of steely clouds, fallen snow, and fairy tale amusement parks. Ever more blissfully held up by how Type Moon's characters are given such vibrancy, with each interaction always flowing off the page for me into a real group of multifaceted people ^/w/^

I will admit though, that I found myself wishing there was more to chew on than what's here. There's a crazy good juxtaposition between the changing architecture, the diametrically opposed functions of old and new, nostalgic and living-in-the-present, but it ends up becoming more cornerstones of the players of life rather than delved into thinkpieces. Which is largely the point, after all, as this is coming-of-age in its truest form. Everything is open, wide, and turning pages into a more difficult cityscape that demands resolution from you as you're just starting to figure out what you're looking for. And in that way the platitudes, the stories of making the most of your life, the ending divvying up of regrets you still have of the life you've led so far, all culminate together into something deeply fulfilling.

It's a wonderfully graceful work with all that. I'll really have to think on it a lot more as I leave it.

Genuinely the best feeling 3D platformer I've played innnnnn gotta be at least 5 years. It's, just, pouring out the seams with charm and earnest love, to the point where the polish feels homemade with its partly-crusty lining. Sometimes for woe though, of course, like when the geometry can ~occasionally~ disagree with your particular momentum and existence. Otherwise it feels as clean as it should be!

It has the makings of doing the Super Mario Odyssey flowchart of hat-tricking, but with detours and digressions from that linear track, encouraged both for score and conserving momentum. Sonic but not-quite-Sonic sprinklings on top, and that all flows together phenomenally. What's altogether more stunning though is it's the only work of its ilk that bothers to really have "level design." There's real guidance through its stages in a way that lets you go absolutely hogwild with its toolkit without ever being 'too open' or 'too constrained.' You can reasonably skip as much as you'd like to by mastering the speed of yo-yo tricks well enough, but there's always some things you Need to do. It's so super encouraging of going for the One-Combo 100% run through its stages, to the point where I actually went and did a few. I can't say a game like this has done that to me! It helps that the music is so bouncy and blissful, and stages never outstay their welcome to where the prospect of "you need to do this entire stage again" is a "absolutely hun let's do even better this time".

My only ~real~ issue is that the swinging and twirling, sadly, lacks enough bite, at least for me. I don't think there's a single stage or moment where the game challenged me, and this is AFTER doing every bonus stage. Sure I can do the one-combos and those can be difficult but with all the skips it's only really as hard as I let it be? Even though it's not uncharacteristic for such a clearly soft platformer, I find myself so unsatisfied with the lengths the game really went to, especially when the final boss was more of a wet fart than a real demonstration of the game's skills, or like, your performance as an artist!!! Give it an encore! A real spicy star road!

The makings of a full super duper lovely and cute hamtaro season congealed into one very wonderful ~metroidvania-esque~ package. It's really sweet <3 Lot of smiles, lot of wonderfully relaxing and cozy vibes while simply taking care of all the hamsters as you help them find love!!!