Never particularly been a fan of the 'tactical' cover shooter systems old games like this use. Focusing on crouching down behind cover to keep your weapon's hilarious gamble of a spread tight, moving slowly to get accurate shots on enemies that don't have remotely decent pathing to feel satisfying. Weapons do each have their own system of accuracy that keeps them viable but things don't really feel good to do unless you're mowing enemies down in bursts (provided the spread is kind to you).

Level design utilizes some of its strengths to make dickish ambushes on you and I was moderately impressed with how much it stayed true to its aesthetic. Highlights including crypt traps and closing the doors on you, and bonus points for slowly opening doors that keep you stuck in the encounter.

All that being said, wasn't particularly engaged and I probably wouldn't have even touched this game were it not for the game club that chose this for the month. Certainly could do with worse!

Don't really have a good chance to try the multiplayer but I've heard good things there. Can't say I'm interested but there's plenty there.

Reviewed on Nov 06, 2021


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