Weirdest conclusion I came to is that this should've been a cinematic platformer.

No seriously, it's not like this game's good at anything else. They ripped every ounce of legitimate depth the mechanics have, offset's gone, mashing is the name of the game, enemies are missing a lot of telegraphs and the enemy design in general is piss-poor. The pacing is off, the developers who care about the gameplay are gone, the boss design is clearly set for cinematics and nothing else because your toolset is always incredibly limited and not interesting to fight. What do you have left?

The aesthetics are wonderful, the music is killer, the platforming is actually not too shabby thanks to stuff like After Burner and Witch Twist. I feel giddy whenever a cinematic lets me do the BEEG climax button thing and mash an angel or devil into a nice fine pulp. In fact a lot of the cinematic timing is on point, when the clearly underbaked story isn't rearing its head.

It's a shame to see, I quite liked Bayonetta 1.

Reviewed on Apr 19, 2020


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