Well this was a disappointment

I wasn't really expecting that much, I was drawn in by the stylish presentation in terms of the main menu and UI, and I like the concept of mech action fulfillment. I even felt like it had similar systems to EDF 4.1.

Boy could I not be more wrong, it's actually so mechanically dull and formulaic that every single mission actually became more irritating in how it drops the ball. It's kinesthetically bare, with actions that don't feel powerful to hit and enemy attacks that feel like chunks to your own tankish armor. The enemy design is so boring and easy to work with that it's almost devoid of any challenge. That extends to the boss design too, with some weak point areas that are a sleepfest to just exploit. Even the "dogfights", where I was hoping would at least be the most interesting part, turned out to be the least interesting. The AI for their combat is straight up trash, easy to take down, and I felt not a single bit of compelling fun with the encounters against them.

The story and characters are forgettable too, featuring stand-in one note trope personalities, and it's so overbearingly anime in all the worst ways that statement could imply. The narrative is poorly paced and not so interesting to behold, turning out to be as simple as it let on at the start.

I don't want to play any more of it, it's just boring. (4/10)

Reviewed on Apr 19, 2020


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