Despite being sort of a return trip to me I honestly didn't do most of these puzzles myself, I sequence broke really really really early in. So a lot of this was a first time!

And it's still soooo great, constantly fluid and intuitive. The sort of lesson culture also being a double for hints at what the puzzles are asking from you as well as the names of the rooms is a really Super Cool thing that I love about this. Said lessons do have a sort of pseudo-intellectual teacher veneer to it I think but it ends up working here? I think if it didn't have such a soft hand behind you it would feel repulsive but it also helps that the whole aesthetic is this very timely 3d flash game lighting/aliasing so it's earnestly put together in the end.

I love how everything is simple yet incredibly pushy on opening your perspective. Mechanics do not interact with each other persay but lessons carry over, to where what you're building is a sort of mental toolkit and actions to keep at heart. Progression is actually rather linear as every new mechanic will quite literally make an arrow to go next on the ground. But even if you get lost the game doubles as an exploration to find new lessons which will also help you with the dedicated path. I love that sort of soft structure and that result still evokes feelings of mountain climbing and a subtle 'journey' that culminates in your mind by the final step by step challenge.

The really only striking issue in my head here is the scope holds itself back. It can't build towards anything too complex and its ending note is really little to chew on. In a way that helps it from not feeling so "ooo what could it meannn" and more comfort piecemeal but it's always walking just at the edge of that tightrope from being truly inventive. Solid time, and honestly it just slots righttttt into my logical thought process for puzzles so it being an easy clear was a back to back serotonin hit. Can't really complain after that.

Reviewed on Apr 27, 2022


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