First Impressions (kind of a new format I wanted to do, I kind of treat backloggd as a journal of my thoughts to begin with so why not!)

It's good.

Better than I expected from the team that sucked a lot of my adolescent hours away for a moba I'm incredibly mixed about. It does a pretty fun accessible combination of CS + hero powers, and it's fast paced enough with neverending split second decisions. Mostly just happy about how they landed the ingame economics, not just of where you spend money, but how you make moves at any point.

The biggest standout difficulty curve to climb was weapon and ability swapping, as whenever you ready something there's a HUGE startup, and that can very easily be your downfall. Knowing exactly when to do something as simple as that is a key point, adding that onto map control, the tradeoffs of weapons and ability usage, and you have something that is probably really interesting.

I tried out mostly Commando and Jett, and also the two meme modes. Spike Rush is just "I feel like wasting time", and deathmatch is "I want to lab my aim". Neat stuff.

There's a couple other miscellaneous stuff there, game looks bad but perfect for competitive play and weaker end systems, so it's just a heartless tradeoff but whatever. Feedback is INCREDIBLY good, in that you don't even need to like know all the agent abilities, they're very intuitive to figure out just from looking at them. Some of the best visual info stuff I've seen in a while. Matchmaking was smoothish, but not knowing what map you're going to get queued on can make things disgusting when you're thrusted from maps you haven't yet learned to ones you were just getting to learn.

Overall, good time, looking forward to coming back and getting not-shit at it.

Reviewed on Dec 04, 2020


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